Card Game

Glenn's Gallery

"This is my balance sheet. It tells me what kind of art I like."
Glenn Willibin, sole proprietor, Glenn’s Gallery

It’s not easy working for Glenn Willibin, the most notorious art dealer in town. Sure, his gallery is the most respected and diverse, and you and his staff are competing to become [as we are still learning!!!] the most knowledgeable about the trends and traps of the risky world of art speculation. Still, Glenn’s all about one thing: his bottom line. Fail, and you find yourself stripped of your responsibilities. Succeed, and-well, you still have a job in the morning. That’s just the way Glenn is...

You are all employees of Glenn’s Gallery, a prestigious art gallery where you are learning the ins and outs of the business of selling fine art. Your job is to look at trends in the art world, and recommend to Glenn the types of art that are going to attract the most customers. Customers are represented by cards, and at the beginning of each turn, you have a certain amount of information about the customers that will show up this month. However, you also have to watch out for art students, who drive away paying customers! At the end of each month, Glenn looks at the number of customers that have expressed interest in each type of art and rewards (or penalizes) each player based on their choices.

[From Publisher]

Reimplementation of Members Only.

Euphrates & Tigris: Contest of Kings

A fertile land between the Tigris and Euphrates rivers. Led by powerful leaders, kingdoms and dynasties developed here around 3000 BC. Attacks and coups by neighboring kingdoms are the order of the day. But he who plans well will become the stuff of legend. Haven't we heard this before? Absolutely, but not in this form. Because now, the 'card game conversion' trend among board games has reached Reiner Knizia's classic game Euphrat & Tigris (Tigris and Euphrates). As Euphrates & Tigris: Contest of Kings, it will offer simpler and faster play, but will still be nicely outfitted with about 200 cards and 16 printed wooden discs.

Deluxe Sequence

Sequence is a board and card game. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for all players equally.

The players compete to create rows, columns or diagonals of 5 connected checkers placed on the cards that the player has laid down. Two-eyed Jacks are wild, while one-eyed Jacks allow an opponent's checker to be removed. The game ends when someone has reached a specified number of connections.

Hoopla

A timed version of Cranium, designed for two or more players to play cooperatively.

Each player is dealt 4 cards depicting commonly known people, places, or objects. Another 8 cards are added to a common Play Pile. Players then take turns rolling a die to determine what type of clues can be given, starting the timer, selecting a card from their hand, and trying to get the other players to guess what is on that card as quickly as possible.

The four types of clues that can be given to describe your cards are:

Cloodle - provide clues by drawing and doodling
Tongue-Tied - use alliteration to give as many clues as possible that start with a single letter
Soundstage - act out or provide sound effects for clues (but you can't use words!)
Tweener - give hints in the form "It's bigger than blank but smaller than blank", using two objects that imply the answer

After someone guesses the card in play, stop the timer and draw a new card from the Play Pile. The next player takes the die and repeats the same process, until either no cards are left or the available 15 minutes are gone.

Players who are stuck on a particular card can choose to discard that card, but two new cards must then be added to the game instead - one card is placed directly in that player's hand, and a penalty card is added to the Play Pile.

The game is won by all players if they can work together to guess all of the cards in play before the timer runs out.

Copycat

Fremde Federn, which means roughly "to adorn oneself with borrowed plumes," or something like "false feathers."

Fremde Federn is about borrowing elements from well-known games (Eurogames) and constructing a new game out of them. For now, it is a deck-building, worker-placement, drafting race game. The print-and-play files – German only for now – are available on the 2F-Spiele website.

You are a politician who tries to gather enough money and influence to become the next president. Of course, you depend on the work of others to get the needed influence. You start with a set of 10 cards (7 of them are "fatherly friends," which give you 1 money each and 3 of them yield 1 influence each (VPs)). Each round you draw 5 cards from your deck and use one card for the turn order to place your workers. The workers go to the different offices in the government building to buy new cards for you, get influence or to carry out other actions. Each round there is one more space in which you can choose to place your workers. On the game board is a row of cards which you can choose to buy and each round the empty places in this row are filled from a deck of cards divided into 4 different "Ages." The last cards of the deck are Doctoral degrees which you can buy with your money; these give you 1 VP for each unit of money spent. The game ends when all of the Doctoral degrees are bought or when one player has 95 VPs or more.