Card Game

Colossal Arena

Colossal Arena/ Titan: the Arena is a strategic card game for 2 to 5 players with one of the best themes of any designer board game around: you play, not as combatants, but as spectators, cheering and betting on the melee ongoing in a fantasy arena/Colosseum in which eight pitting eight fantasy creatures are pitted against each other in battle!

Each round, one of the creatures will die. To decide which unlucky soul will be the victim, players put numbered power cards in front of the creatures, with the lowest one going to the graveyard. The jockeying for position and strategic diplomacy in playing the numbered power cards can be intense - but what makes this game even more interesting is that players the players' bets throughout the game which will sometimes allow them to use a creature's special power in battle!

The winner at the end of the game is bettor who's raked in the most winnings - just another day in the life of a fantasy monster gambler.

Titan: The Arena is actually a reworking of a Reiner Knizia game called Grand National Derby, but Avalon Hill's remake was quite significant from a gameplay standpoint.

The Titan: The Arena printing is often confused with its namesake, Titan. But other than the fact that they both use fantasy creatures as a general theme, there is very little that is similar between the two.

Reimplemented by: Galaxy: The Dark Ages

Online Play

Ludoholic (no longer available)

Bohnanza

Bohnanza is the first in the Bohnanza family of games and has been published in several different editions.

As card games go, this one is quite revolutionary. Perhaps its oddest feature is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them. The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making.

The original German edition supports 3-5 players.

The newest English version is from Rio Grande Games and it comes with the first edition of the first German expansion included in a slightly oversized box. One difference in the contents, however, is that bean #22's Weinbrandbohne (Brandy Bean) was replaced by the Wachsbohne, or Wax Bean. This edition includes rules for up to seven players, like the Erweiterungs-Set, but also adapts the two-player rules of Al Cabohne in order to allow two people to play Bohnanza.

Note: As mentioned above, the Rio Grande Games edition supports more players than the Amigo release, and also sports two-player rules. You should keep that in mind when perusing the ratings.

Bigfootses, The Card Game

Hiding in these woods, there lies not just one Bigfoot, not a few Bigfoots, and not a gaggle of Bigfeet — but an entire community of Bigfootses. Now it's time to go in the woods with your trusty Bigfootses's call, cloak your scent with Bigfootses's urine, and get ready for adventure with aliens, yeti, the Loch Ness monster, and every other legendary creature you can think of.

Bigfootses, The Card Game consists of two decks: the Woods Deck (70 cards) and the Thingies Deck (55 cards). In the Woods Deck, you encounter Bigfootses and creatures to battle, and draw events that can dramatically change the game. You can even find your true calling and take one of six professions. The Thingies Deck is full of equipment, items, actions, and card modifiers to help you along in your quest.

Your goal? Be the first player to corral ten Bigfootses to win the game!

Bargain Hunter

This game illustrates Herr Rosenberg's talent for unique card games. The deck is one through nine in six suits, with two of each card (two 1s, two 2s, etc.). After the initial hand of eight is dealt, players select one card value to collect, which is placed face-up in front of each player. A fairly standard trick-taking game takes place with the remaining cards, with players following suit if they can. If you cannot, the card you play can be trump, if you desire. If two cards of the same suit/value appear, the second can be declared as either high or low. When a player wins a trick, the cards of the same value he's collecting are placed in his 'good' pile, with each worth one point. All the rest are put in the 'bad' pile, with each worth minus one point. However at the end of each hand, you can convert one value of cards from your 'bad' pile onto the 'good' pile. Of course, if you had enough of them, you'll be collecting that value for the next hand...