Modular Board

River Valley Glassworks

Welcome to River Valley! The beautiful pieces of glass that can be found along the river here have attracted the most entrepreneurial of woodland creatures to set up shop.

In River Valley Glassworks, you play as one of these pioneers, drafting glass from the market of river tiles. To do so, you have to play a piece from your inventory into the river. Each river tile can take only a specific shape, and you must play into a space adjacent to where you want to draft from. After you pick up your glass, the river shifts forward, revealing new pieces and new opportunities.

Store the glass you pick up strategically in your shop. Depending on how the glass pieces are placed, your score will change drastically. Fill in rows and columns to gain bonus points, but don't draft too many of one type to avoid negative points!

-description from publisher

Floresta

Welcome to Floresta, a competitive board game set in central Portugal. Immerse yourself in the captivating realm of forest management, where players strive to achieve the best use of the Mediterranean forest while battling recurring wildfires. Plant trees, score points in different locations, promote tourism, nurture local trees, harvest wood, and bring the lynx back to its habitat. Construct watchtowers to control fires, strategically planting trees near them. With every decision shaping the fate of the forest, will you rise above the competition and emerge as the ultimate guardian of this precious ecosystem?

Floresta is played on several game boards, each depicting mountains, forests, or paths through nature. Each turn, players choose a card from their hand and apply its effect by placing a tree on one of the boards. They must strategically plant trees to create a sustainable ecosystem, while also taking steps to prevent and fight forest fires.

—description from the publisher

Civolution

Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!

For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.

When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.

Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.

—description from the publisher

A webapp implementation of the V.I.C.I solo automa is available.

Nunatak: Temple of Ice

In the three-dimensional construction game Nunatak: Temple of Ice, you build a step pyramid together in a mountain of ice — but this game isn't co-operative, so watch your step! (A "nunatak", by the way, is a hill or mountain completely surrounded by glacial ice.)

For each pillar stone placed, you receive cards with different values that will affect your score in the end. For every four pillars built in a square, a new level of the monument opens up, with the temple of ice growing step by step. Who can place their stones most wisely and rise to the icy challenge?

Botanicus

How about creating your own botanical garden? As an aristocrat in the late 19th century, you have bought land, hired a gardener and set out to find the best plants there are.
As you know, the visitors are very picky about the plants they want to see, so your job is not only to acquire the plants, but also to sort them according to the visitors' preferences.
In Botanicus, you compete for the best action-spots in a unique selection mechanism, and then make the most of the options available to you. You have to collect new plants, take care of them, water them and keep an eye on the gardener. Last but not least, you have to collect some money along the way to pay for all this.
In the end, what counts is how many visitors you satisfy and how beautiful your garden is. Will you be able to outdo the gardens of your competitors?

—description from the publisher (translated)

Wie wäre es eigentlich, einen eigenen botanischen Garten anzulegen? Als Artistokrat:in des späten
19. Jahrhunderts hast du Land gekauft, heuerst einen Gärtner an und machst dich auf, die schönsten Pflanzen überhaupt zu finden. Allerdings haben die Besucher ganz spezielle Vorstellungen, welche Pflanzen sie in deinem Garten bewundern wollen. Es reicht also nicht, sie irgendwie einzupflanzen – nein, du musst die Pflanzen dummerweise auch noch so aufstellen, dass die passenden Besucher das sehen, was sie wollen.
In Botancius konkurrierst du über einen neuen Aktions-Mechanismus mit deinen Mitspieler:innen um den besten Ertrag für deinen Garten. Du willst also die richtigen Pflanzen ergattern und diese zum richtigen Zeitpunkt gießen, dich um deinen Gärtner kümmern, und natürlich darfst du auch deine Finanzen nicht vernachlässigen!
Am Ende kommt es darauf an, wie viele der Schaulustigen zufrieden mit ihrem Besuch sind und wie schön euer Garten ist. Schaffst du es, die Gärten deiner Konkurrent*innen zu überschatten?

—description from the publisher