deduction

Logic & Lore

Logic & Lore is a cozy-but-competitive deduction game for two players.

Rivals race to be the first to align their hidden stars, numbered 1-9. Each player has dragons and mice working together to organize the cosmos: they send their dragons out to gather information and the mice stay back to take notes and make conclusions based on the knowledge brought back by their dragons.

Players each start with their set of cards face-down and shuffled. The game ends when either one player aligns all of their cards correctly OR a player chooses to reveal all of their cards. If the cards are correct, they win; otherwise, their opponent wins.

A player's turn is made up of the following steps:

Choose Focus - Pick two cards to find more information
Search the Skies - Ask questions about the cards
Move the Heavens - Move cards to new locations - (Optional)
Align the Stars (Optional)
If a player either thinks that all of their cards are aligned, they reveal all of their face-down cards and, if they are all correct, they win. Otherwise, they lose.

—description from the publisher

5-Minute Mystery

5-Minute Mystery is a high-intensity, deductive, mystery game in which players work together to find a culprit hidden in a line-up of suspects.

Just moments before the Museum of Everything was set to unveil its newest exhibit, the priceless MacGuffin, some criminal snuck in and stole it! Now it's up to you, a team of detectives, to crack the case, find the culprit, and recover the missing MacGuffin.

Start by searching for hidden symbols in each room of the museum and find the matching symbols on the codex. Once you've found all of the symbols in the room, you’ll unlock a clue about the culprit.

Match the barcode of the clue tile against the culprit tile to discover valuable information about the crook. Does the miscreant have an umbrella? No? Well, that eliminates the shifty Mr. Braxton, doesn’t it? Quickly sort through the suspect cards in your hand to narrow down who the criminal can be.

You’ll have to make it through as many rooms as it takes to figure out exactly who is responsible for stealing the MacGuffin, but remember, time is not on your side!

Case files change the rules to each time you play, making every game a new challenge.

Do you have what it takes to be the detective to crack the case and solve this five-minute mystery? Only time will tell!

Psychobabble

A social deduction game in which one player is a psychotherapist trying to discover what shared dreams their patients suffering from mass hysteria have been having. The game uses large cards with surreal dreamlike images set out in a grid. The Patients all know which card they’re discussing but the psychotherapist does not. The problem is that one of the patients is genuinely insane and has been give the wrong card to talk about. This patient needs to remain anonymous to win the game.

The beauty of this game is that nobody knows who that one insane patient is, not even themselves. This means that everyone has to be really cagey about their communication until they work out (if they work out) who it is. But with all this vague and obtuse communication going on how can you be sure that it’s not you who is insane?

A game of real suspense and paranoia it will have you questioning who you can trust, and even if you can trust yourself.

—description from the designer

Corps of Discovery: A Game Set in the World of Manifest Destiny

Lewis and Clark are tasked not only with exploring America, but with ridding the land of numerous invasive monsters that have appeared.

Corps of Discovery: A Game Set in the World of Manifest Destiny is a co-operative deduction game in which players each take the role of one of the crew on the expedition and set out to explore the land. The game board allows for different maps to be inserted into it, so you have many adventures ahead of you.

In addition to finding and killing monsters, you must also complete numerous daily challenges that require specific resources that you can find on the board. You have to use logic and deduction to reason out where the resources you need are located. Ally yourselves with Sacajawea and the indigenous people of the area to help you on your quest.

The game comes with two chapters: Fauna and Flora. Each has new mechanisms, a different goal, and new components to give each chapter a different feel.

—description from the publisher

Clue: Giant Edition

One mystery . . . 6 suspects. It’s the classic game of Clue with a giant twist! Can you figure out who’s responsible for hijinks in the mansion? Nine mysterious rooms are laid out in a circle, each holding dark secrets inside to discover. Spin the spinner and move to a room by standing beside the room’s large vinyl mat. Inside, you can pick up 2 Evidence Cards – but you can keep only one. Or you might spin and take possession of another big piece of evidence: one of 6 large, foam Tools. Your goal: Move from room to room, collecting matching colored Suspect, Room, and Tool cards, along with the matching foam Tool, and you’ll solve the case! Was it Professor Plum with the Rubber Mallet in the Library? Or Mr. Green with the Trumpet in the Billiard Room? No case is too small to solve with Clue: GIANT Edition!

—description from the publisher