I Cut

Agent Avenue

Agent Avenue is a competitive card game that combines bluffing, strategic set collection, and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world, players assume the roles of retired spies in a suburban neighborhood, outsmarting each other with cards that can score points or trigger special effects. The game's art brings to life a quirky neighborhood of animal spies.

Use a unique "I split, you choose" mechanic to play one card face-up and one face-down each turn. Your opponent chooses one, influencing both your strategies. Cards feature different agents and tools that impact scoring and game progress on a track, advancing the "catch me" race to uncover the opposing spy.

Outwit your opponents by strategically collecting agent sets and effectively using spy tools. The game ends when a player successfully uncovers their opponent, combining both strategic depth and bluffing elements.

Perfect for those who love a mix of strategy and lighthearted competition, "Agent Avenue" challenges you to think like a spy and act like a friendly neighbor.

—description from the publisher

The Great Split

In The Great Split, you draft cards to collect riches such as gems, gold, artwork, and tomes, adding them to your collection to make it the most prestigious of all!

You start each round by splitting your cards into two groups, then you pass your wallet to the player on your left — but only one group of cards will be given back to you. You split, they choose! Don't despair, though, because while your opponent is looking at your split, you also receive a similar offer from the player on your right, so choose wisely. When your hand is complete, play your cards to add all those riches to your collection.

Each type of riches awards you prestige points in different ways, so maintain a balanced collection of gems, keep an eye on the value of the art market as it evolves, and pile up priceless tomes. Depending on how each player builds their collection, different riches will take on a different value for each of them. Show off your best haggling skills in crafting your split, and create the perfect offer to push your opponent to take what you want them to take...leaving you with the tastiest loot!

Be prepared for when the mid-game scorings are triggered. Manage your gold reserves sensibly to get additional riches, and make your collection just right!

—description from publisher

Stamp Swap

Designer Paul Salomon (Honey Buzz, Genotype) brings stamp collecting to life on tabletops in Stamp Swap! Draft from a public pool of face-down and face-up tiles (along with some bonus cards), then simultaneously divide them into 2 groups. You will select one group from another player and keep the group of yours that isn't selected. Organize your growing collection each round and score 1 of 4 goals--choose wisely, as you can't score that goal again.

The art of stamp collecting is not just in accumulating many stamps, but in collecting high-quality stamps (including rare gold-foil stamps). This 3-round game for 1-5 players is your chance to meet other attendees, put together a beautiful and well-focused stamp collection, and show it off in a series of contests. Do well and you may walk away with the top prize at this year’s Stamp Swap!

—description from the publisher

Marabunta

Each player controls a colony of ants in Marabunta. On a turn, the active player rolls the six dice, then splits them into two groups. The opponent chooses and uses the dice in one of the groups, then the active player uses the remaining dice.

Bequest

I, Dr. Schism, being of sinister mind and not-bad body, leave one bequest to my underlings. The gift of petty conflict!

In Bequest, players will strategically split Dr. Schism’s fortune with their villainous neighbors! Each player draws five Asset cards, and splits them into two piles for the player on your right, who will choose one to keep, leaving you the other, while you do the same with the piles split by the player on your left. Once everyone has chosen, you’ll collect your spoils, and soon another round will begin, this time going in the other direction!

With a variety of different Asset types to collect, you’ll be keeping a close eye on your neighbors to figure out what they’re looking for, and how badly they need it. You’ll collect matching gadgets for exponentially increasing $ values, Hideouts for set $ values, and try to avoid ending up with Evidence, which count as -$3 each once you have three or more. Global Influence earns you $10 or $20 provided you have more than your neighbors, and Schemes provide unique scoring conditions based on the rest of your collection.

One Asset type is Keys to Dr. Schism’s vault, each with a spot in the drafting order for Special Asset cards, which include the Schemes, and powerful versions of the other card types. Will you pick the smaller pile with a Key, and a chance to claim Dr. Schism’s $5 Space Station hideout? Or play it safe with a Bunker and two power cores?

Bequest packs a ton of strategy into what looks like simple decisions. Will you be clever enough to walk away with the lion’s share of Dr. Schism’s estate, and become the next great supervillain?

—description from the publisher