Narrative Choice / Paragraph

Tales of the Arthurian Knights

In Tales of the Arthurian Knights, you are a hero or heroine in a story of adventure and awe! You and your fellows will travel the land at the behest of the renowned King Arthur. Through a series of quests, you will make impactful choices that will steer the course of your journey. Secure your place in history by achieving glorious feats, lest your efforts be doomed to obscurity. Gather your band of Knights around the table to enjoy your own epic tale as it unfolds!

Building on the mechanisms from the classic storytelling game Tales of the Arabian Nights, you now find yourself in the age of chivalry alongside Lancelot, Merlin, and many other characters from Arthurian lore. Quests will lead to glorious battles, daring rescues, and the discovery of such marvels as the Holy Grail.

As you navigate through this paragraph-driven experience, an updated victory point system will track your success. Tales of the Arthurian Knights eliminates matrixes and charts in favor of a streamlined method of dictating the paragraphs that will shape your adventure. After making your choices, a single roll plus skill bonuses will determine success or failure.

Choose your actions carefully, and you will be rewarded with skills, renown, and nobility. Choose poorly, and be scorned, cursed, or made a pariah. Bring the age of King Arthur to life in this incredibly replayable board game with a plethora of tales that are sure to challenge, amuse, surprise, and entertain!

—description from the publisher

The Last of Us: Escape the Dark

The Last of Us: Escape the Dark is a new board game of atmospheric adventure set in the world of the critically acclaimed Naughty Dog franchise.

Powered by the latest evolution of the Escape the Dark system, The Last of Us: Escape the Dark offers solo and co-op multiplayer modes, allowing up to 5 players to experience this iconic setting in a brand-new way.

Playing as a group of survivors, you will weave your own unique story of survival and companionship as you explore an open-world map. Beginning your journey in a forsaken quarantine zone, your goal is to travel to the reputed safe haven of Jackson while keeping everyone in the group alive.

Carefully plot your route through the troubled landscape, resolving immersive Chapter Cards at each location to gain vital information, weapons, and equipment. Survival will depend on making difficult choices and tactical use of item cards and custom character dice to overcome a variety of threats including Hunters, FEDRA agents, and the dreaded Infected.

Endure and survive!

—description from the publisher

First Ascent

First Ascent is a rock climbing-themed strategic board game. The goal in this medium weight, competitive game is to gain the most points by climbing the best route up the mountain and becoming the most skilled climber! Each player assumes the role of a unique asymmetric character, and throughout the game they will be building their route up the mountain, managing resources, achieving objectives, and increasing their efficiency by accumulating skills and gear! This game is for 2-5 players and takes 45-90 minutes to play.

Gameplay overview:
In First Ascent, the goal is to gain the most points by creating the best route! Points are gained in four ways:
1) Climbing pitches — use your climbing skills, gear, water, and psych to pay the requirements to move on to a tile "climb the pitch". Draw a climbing card and resolve the events that may involve resource management, board manipulation, or selfish vs altruistic decisions. Each tile is worth 1-5 points with higher point value tiles requiring more resources.

2) Objectives — achieve shared and personal objectives that relate to the path of your route. Plan carefully and manage resources to execute the path that will contribute towards achieving your objectives.

3) Technique bonuses — the climbing skills and gear cards contain symbols representing climbing techniques of precision, power, balance, and pain tolerance. Match three technique symbols on the cards you play to climb a tile and earn +2 bonus points. These can add up significantly, so choose your resources wisely.

4) Summit — reaching the top of the mountain is great, but climbing is about the journey. Gain +1 summit bonus point for reaching a peak.

If you don't have the required resources to climb, you can "risk it" by rolling the risk dice to climb a tile for one less resource. You may get away with a check mark and succeed without consequence, roll minus two cards and give them to another player, or roll minus one card and one psych which you give to another player. As long as you have the assets to lose, you will climb the tile, but at a price.

When you begin to ascend the mountain start in any tile on the first row. Next climb to any adjacent tile and leave your rope behind to mark the route you've climbed. Two climbers can not occupy the same tile, except for a summit, so you may compete with other climbers on the mountain for the prime locations.

As you climb the mountain you will practice your skills and become a more efficient climber. The engine building component of this game grants you an "earned asset" after you play four cards of a specific skill type or gear. These tokens stay on your climber asset board and count towards fulfilling the required assets of future tiles.

This isn't a race to the top, its about creating a strategic route that will reward your cunning and planning. The game ends when a player has used all seven rope lengths and climbed their eighth tile.

Do you have what it takes to create the greatest First Ascent?

Vagrantsong

You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave.

In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.

In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.

After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.

—description from the publisher

Bureau of Investigation: Investigations in Arkham & Elsewhere

Take a trip to the US in the 1920s and tear the veil concealing the unspeakable threats from Elsewhere.

As agents working for the Bureau of Investigation, you’re tasked with investigating paranormal cases inspired by H.P Lovecraft’s writings.

Explore Boston, Arkham and exotic lands! Follow leads, question witnesses, find clues and take action to solve these five brand new and strange cases.

This is a cooperative and standalone game based on the Sherlock Holmes Consulting detective system, with some twists and new mechanics.