Wargame

History of the World

Take a ride through humankind's history with History of the World, a game of conquest and cunning for three to six players. Expand your empire as you command mighty empires at the height of their power from the dawn of civilization to the twentieth century. Each game offers an epic experience as great minds work toward technological advances, ambitious leaders inspire their citizens, and unpredictable calamities occur while empires rise and fall.

This remastered edition of History of the World contains a beautifully illustrated board, revised rules to streamline the experience, and everything you need to etch your name in the annals of history.

Heroes of Normandie

The time is summer 1944. The Sun shines on Normandie hedgerows. Gentle wind, fields of bright flowers, and in the background, the romantic staccato of machine gun fire in the morning. In these typical French countryside landscapes, thousands of men are about to fight. And die. Bravely like heroes, or cowardly like wussies. But only heroes really matter. Those you see in Hollywood Golden Age war movies. Here lies the inspiration for Heroes of Normandie; here is what the game has to offer: explosive and fast-paced battles; the pleasure of butchering your enemies through MG42 walls of lead; and the ability to crush Nazi bastards under tons of shells – basically, blood and guts.

A miniatures game without miniatures, Heroes of Normandie is a fast-paced WW2 strategy wargame inspired by Hollywood war movies. A tactical scale board-game opposing two players and two armies, with the Germans on one side and the Americans on the other. Players use order tokens to determine initiative and to bluff. While a single six-sided die determines combat, action cards are played to spice things up. Secretly plan your attacks and outwit your opponent. Block the opposing strategy and surprise the enemies. Deploy your units and don't turn back!

Mid-East Peace

Mid-East Peace is one of those great games where luck really doesn't play a part, once initial country selection is made. The game is set during the pressure cooker situation of the early 90's and the tension of the game certainly reflects this. Players out-maneuver and out-bluff one another so as to gain the riches of the region, while making sure they spend enough of the "oil/money" to ensure the safety of their state. The tension is kept up by secret deployment of forces and the continual angst of balancing resource spending with the saving necessary to come off the winner. It is, usually, the richest player, the one who has probably spent least on 'defense' throughout the game that will come off the victor. But, the twist is that the game can end in war or peace, and there are different victory conditions depending on which of the two outcomes it ends in. A very hard balance to maintain.

Awful Green Things From Outer Space

The Eighth Edition is finely produced with thick cardboard counters and a sturdy thick game board. The rules are in full color (with cartoon) and very well done. This humorously entertaining game pits two players against each other aboard a spaceship. One plays the ship's crew, trying to kill the evil and rapidly-multiplying aliens controlled by his opponent. And although the crew members have several weapons available to them, they don't know what effect those weapons will have until they try using them in combat against the Awful Green Things. Originally appeared in the Dragon magazine #28. The Outside the Znutar expansion, published in Dragon magazine #40, is included in the box in the Steve Jackson Games versions of the game.

A similar but more serious game is The Wreck of the B.S.M. Pandora.

Supplemental articles were published in TSR's Dragon Magazine including:

"The Awful Green Things From Outer Space" Tom Wham - Issue 28 (page 26)
Addenda "Outside the Znutar" Tom Wham - Issue 40 (insert)

Star Trek: Ascendancy

Boldly go where no one has gone before. In Star Trek: Ascendancy — a board game of exploration, expansion and conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire — you control the great civilizations of the Galaxy, striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration, or will you travel the path of conquest and exploitation? Command starships, establish space lanes, construct starbases, and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations, Star Trek: Ascendancy puts the fate of the galaxy in your hands.

The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems, encounter new life forms and new civilizations, make wondrous discoveries, and face challenging obstacles, all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources, race to develop Sherman's Planet before your rivals stake their claim, or explore the mysteries of the Mutara Nebula on an ever-growing, adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena, no two games of Star Trek: Ascendancy will ever play the same!

Note: This is a protected game and requires having a membership to play.