video game theme

BioShock Infinite: The Siege of Columbia

In the tabletop game BioShock Infinite: The Siege of Columbia, players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives. At the same time, they'll be using their influence to sway various events that arise. They'll also find themselves having to deal with Booker and Elizabeth who are running around Columbia creating havoc.

Bioshock Infinite: The Siege of Columbia has players combating one another, stealing objectives from one another, assassinating leaders, destroying strongholds, bidding against each other for control of unfolding events and more. The first player/team to 10 victory points wins.

The board game, based in the universe of the Irrational Games-developed video game BioShock Infinite, comes with 52 miniatures, cards, dice and a colorful game board. One of those miniatures – the Handyman – comes with the Premium and Ultimate Songbird editions of the video game, however this item was a promotional element to get news of the game out there and no rules have been implemented for this figure.

For additional assistance with the rules you can see the FAQ located here http://boardgamegeek.com/thread/1030558/bioshock-infinite-faq or contact Colby on the Plaid Hat Games website.

Doodle Jump

Doodle Jump transforms the app of the same name into a board game, with players needing to push their Doodler to the top of the board faster than anyone else. To do this, you'll need to use the dice well and take risks during play. The first player to reach the top level of the board wins!

On your turn, you roll six dice – five standard d6 dice and one symbol die – then use either the symbol on that special die or the sum of one or more numbers to jump your Doodler to an open pad that's horizontally adjacent or close overhead on the next level. (Each pad has a number on it, and to jump to a pad, you need dice that sum to that number.) If you fail to do this, you fall straight down to the highest unoccupied pad – which might take you all the way to the bottom of the game board! The symbols on the dice let you slide a row left or right one space, reroll your other dice, or move an unoccupied level to the top of the game board (effectively pushing players down). If you do jump or use a symbol, you can reroll the remaining dice to try to move again or you can stop where you are.

If you land on another Doodler, that player falls straight down. If you land on a power tile (which are not recommended for the first game), you acquire a propeller hat, shield, jetpack or jump shoes to use on a later turn; flip over a trampoline or springs, and you jump again immediately. Doodle Jump also includes monster, UFO and black hole power tiles for expert play.

Age of Empires: The Age of Discovery

Designed by Glenn Drover, this boardgame allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you can launch expeditions of discovery, colonize regions, expand your merchant fleet, build capitol buildings that give your nation distinct advantages, develop your economy, and, if necessary, declare war.

Though originally published for 5 players, the game is playable by 6 with the original components and board configuration with addition of a set of figures in another color. This was originally offered as an "expansion" and an incentive to pre-order the game. The 6 player expansion will be included in the New expansion Glenn Drover's Empires: Builder Expansion as well as new buildings, and National Advantage tiles.

Not to be confused with Age of Discovery.

World of Warcraft: The Boardgame - Shadow of War Expansion

Shattered Kingdom ... features hundreds of new cards, both expanding the original game and introducing a few new concepts. A new item deck rewards characters with exciting trinkets and artifacts. A new quest deck puts a bounty on independent creatures, rewarding characters who defeat them. Each class deck also receives 10 new powers and 10 new talents, further developing each character's arsenal of unique abilities and customization. Each Overlord also receives special cards that are shuffled into the event deck, and these cards make them even more dangerous throughout the game.

(First announcement by the publisher; from FFG-Website)

Expands:

World of Warcraft: The Boardgame

StarCraft: The Board Game

Publisher blurb

Including a total of 180 plastic figures and dozens of unit types, Starcraft: The Board Game features an innovative modular board of varying sizes, which guarantees a new experience each and every game. An exciting card driven combat system allows players to modify and upgrade their faction with a wealth of powerful technologies. Players can unleash a Zergling rush, use powerful Protoss shields to halt an enemy invasion, or even send cloaked Ghosts out to guide nuclear missiles to their target.

Description

In StarCraft: The Board Game, players battle for galactic domination on a dynamic board of interconnected planets. Planetary setup is already part of the game - every player gets two planets to place, and will place their starting base on one of them. Planets are connected with direct and "Z-Axis" connections that are placed during setup, but can sometimes later be modified during the game, and movement is only possible within planets and through those connections (by means of purpose-built transports).

Each player controls a faction out of six, that belongs to one race out of three - Humans, Zerg, and Protoss. Each faction has a unique special victory condition, but all factions can also win through victory points that are gained by controlling special areas on some of the planets. Players build units and base upgrades with the resources they gather from the planetary areas that they control, and gain access to additional unit types through those upgrades.

Each turn is subdivided into first a planning phase, then an execution phase, and finally a regrouping phase (used for cleanup). In the planning phase, players take turns playing a number of order tokens into stacks on each planet, with orders placed later obstructing the ones that were placed before them. This allows players to set up combos of their own, but also to obstruct plans of other players. In the execution phase then, players take turns again, and when a player's turn comes up he can choose one of his order tokens on top of any stack and execute that one - if all of their orders are obstructed, they skip their action and draw an event card instead. The execution phase isn't over until all players executed all of their orders. Possible orders are Build (used for building both units and buildings), Mobilize (used for moving units and attacking enemies) and Research (see below), and orders can always be Standard Orders or Special Orders, with the special orders having prerequisites but stronger effects.

Players can also research new technologies and thus improve their combat deck in a precursor to more recent deck building mechanisms. Each player is given a combat deck unique for their race at the start of the game, and when they research new technologies then matching cards are added to that deck. This allows the players to customize what cards they will draw; when the last card of the deck is drawn, the deck is reshuffled. Most cards remain in the combat deck once researched, though some researched technologies add effects that are always in play, while some particularly strong combat cards are discarded after one use.

Note: This game is available by request only and requires having a membership to play.
See game associate for details.