Versions & Editions: Two-Player Versions of More-Player Games

Living Forest Duel

Living Forest Duel or how to experience all the thrills of the award-winning Living Forest in a tense and tactical two-player showdown!

SUMMARY:
In Living Forest Duel, two players face off as the spirits of Summer and Winter, each striving to save the sacred forest and be recognized as its ultimate protector. Although their goals are similar, only one season will claim the honors.

Your goal? Be the first to achieve one of the four victory conditions:

Plant a 3×3 rectangle of Guardian Tree cards in your Forest
Have only cards of your season on the recruitment line
Collect 8 Fire tokens
Move the Onibi creature to your opponent's side once the Onibi card is in their possession.

The game is played in alternating turns. On each turn, choose one of the following options:

Draw 1 guardian animal card from the shared draw pile and add it to the shared help line
Use 1 action token on 1 guardian animal card in the shared help line

• Draw a guardian animal card
Draw a card from the shared draw pile and place it face up on one of the three help lines:

the shared help line if it’s a neutral animal
your help line if it’s an animal of your season
your opponent’s help line if it’s an animal of their season

Each animal provides elements that you can use later with one of your two Action tokens.

Be careful: revealing too many solitary animals can be detrimental. After 3 solitary symbols, you lose an Action token, which will significantly reduce your ability to act.

• Use an action token
Place one of your Action tokens on a card to point to the last element corresponding to the action you want to perform. Count all elements of this type visible from the start of the common aid line OR from the last Action token pointing to this element.

Possible Actions:

Recruiting one or more Guardian Animals
Extinguishing the fire by collecting one or more Fire tokens
Planting one or more protective trees
Advancing Onibi toward your opponent

• End of the turn
The turn ends when both Summer and Winter have used up their 2 action tokens.

Add up the value of the fire tokens in the clearing: the value of each fire token is determined by its location. Then, add up your water values. Check to see whether the fire value in the clearing is strictly higher than your water value. If so, add a fire varan card corresponding to your season to the shared discard pile for each fire token present in the clearing.

Next, place a fire token on each of the cards on either side of the Onibi standee.

Retrieve your 2 action tokens back in front of you, and place all of the cards in the help line, as well as the cards in the players' personal lines on the shared discard pile.

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No prior knowledge of Living Forest is required to enjoy Living Forest Duel.

—description from the publisher

Everdell Duo

In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.

Cards may be played from your hand or from the face-up area on the board called the meadow. However, only cards touching the sun or moon token may be played from the meadow, and players move these tokens each time they perform a turn. Therefore, planning for and timing which cards you play is critical.

Each game you try to achieve various events, the requirements of which differ from game to game, making certain cards and combinations more important to pursue.

The game lasts for four seasons, then players add their scores to determine the winner. If you're playing co-operatively, check the requirements for the chapter you are playing to see whether you have won.

—description from the publisher

Azul Duel

Decorate the magnificent ceilings of the palace. Will the vaults look more beautiful by day or by night? Azul Duel invites you to play with light and pit opposites against each other.

This competitive strategic game for two players retains the purity and elegance of the original Azul while adding an extra tactical dimension in which you determine the pattern in which tiles will be placed, in addition to drafting tiles to complete that pattern.

Res Arcana Duo

Res Arcana Duo is both an expansion for Res Arcana (with 35% more cards) and a standalone, two-player game that can be later combined with Res Arcana and its other expansions Lux et Tenebrae and Perlae Imperii.

Gameplay is the same as in the original game: Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, acquire places of power, and achieve victory!

Res Arcana Duo features a new drafting method designed for just two players and a tight set of 16 artifacts. Unlike the base game, it has no attacks, which some couples may prefer.

A game typically lasts 4-6 rounds. In each round, players do these steps:

Collect essences: performs any Collect abilities, and may take essences from components.
Do actions, 1 per turn, clockwise from the First Player, until all players have passed:
place an artifact
claim a monument or Place of Power
discard a card for 1 Gold or any 2 other essences
use a power on a straightened component
pass: exchange magic items and draw 1 card. If you are first to pass, take the First Player token.

Check victory (10+ VPs).

If no one has won: straighten all turned components and begin the next round.

The Isle of Cats Duel

In The Isle of Cats Duel — a competitive, standalone game designed specifically for two players — you are citizens of Squalls End on a rescue mission to the Isle of Cats and must save as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family; you must find a way to make them all fit on your boat while keeping families together.

The Isle of Cats Duel replaces the card drafting from the original The Isle of Cats game with a new movement system. Guided by an Oshax cat, players take turns moving around the island. Where you move determines which cats, treasures, and lessons you can access and will shape the options available to your opponent on their next turn.

In the end, the player who best balances rescuing cats, completing lessons, and limiting their opponent's options will prove themselves as the ultimate cat rescuer.

—description from the publisher