USA)

Raising Chicago

During the 19th century, the elevation of the Chicago area was just a few feet higher than the shoreline of Lake Michigan. For many years, there was little or no naturally occurring drainage from the city surface, and this lack of drainage caused unpleasant living conditions. Standing water harbored pathogens that caused numerous epidemics including typhoid fever and dysentery, culminating in the 1854 outbreak of cholera that killed six percent of the city's population. The crisis forced the city to take the drainage problem seriously. In 1856, engineer Ellis S. Chesbrough drafted a plan for the installation of a citywide sewerage system and submitted it to the city council, which adopted the plan.

However, due to the minimal elevation above the lake, the sewer could not be built underground and had to be built at street level. The city council then decided to implement a radical idea: Prevented from digging down, they instead decreed the buildings of the city would be raised to allow the new sewer system to be hidden under the new street level. Representing one of the four companies that were created to tackle the problem of raising the buildings of Chicago, it's up to you to gather resources, take on the most attractive projects, and help solve the sanitation crisis of the city.

On your turn in Raising Chicago, you place a tile on a resource slot associated with one of five building projects, then claim the resource you covered. After all players have placed tiles, each project is evaluated. The winning player pays resources to complete the project, claims the project reward, then places all of their tiles associated with that project as levels underneath the building onto a space on the board. Players earn points for placing buildings cleverly, doing the most work in a ward, and meeting the demands of council people.

Only the most successful player will win, so play strategically to prove you can raise buildings the best in Raising Chicago!

—description from the publisher

The Dark Quarter

Welcome to New Orleans, Louisiana, circa 1980: a vibrant city of music, food, and magic. Neon lights flicker in dirty puddles up and down Bourbon street; the innovations of the modern world clash with ancient and terrible traditions; and murder is never simple. The Beaumont Agency, staffed with a roster of brilliant, colorful, and ultimately flawed private investigators, specializes in solving cases that no one else can crack.

In The Dark Quarter, a co-operative app-driven adventure game set in a dark, fantastical vision of 1980s New Orleans, players each take control of a Beaumont agent and work alongside one another to solve the worst crimes that New Orleans has to offer. It's a world full of magic, where hexing curses are sold on every street, where voodoo priestesses and creatures of the night are lurking around every corner, and where even the most mundane crimes have a tinge of the supernatural to them.

Through multi-scenario campaigns, the game tells a rich, dynamic story and invites players to make critical decisions that will not only affect their characters, but change the direction and course of the story. The characters are not simply avatars, easily replaceable from scenario to scenario; instead, they are woven into the very fabric of the story itself. Their destiny and the destiny of New Orleans are inextricably linked together.

—description from the publisher

Lords of Vegas

The Lords of Vegas 6-player base set is a new printing of the classic board game, expanded to support 2-6 players and including modernized graphic designs, plus all of the components from the Up! expansion.

In Lords of Vegas you start out with empty lots, build small casinos, and expand them as your bankroll grows. Your rivals can build next door, and they just might take you over with a clever paint job or a lucky roll of the dice. Buy, sell, trade, and gamble your way to the top as you build your empire along the storied Strip. Channel your inner casino mogul and build your piece of Paradise!

This new edition from the creators of the game features redesigned money, cards, tray, and more. All the rules and components are functionally the same as the classic edition, just with a fresh coat of paint in some cases. The new Lords of Vegas includes updated components and the 5 & 6-player expansion Up!, which lets players build their casinos in three dimensions, adding new stories as their towers compete for control of the sky. Here are some improvements in the new edition.

-Plays with 2-6 players.
-Contains 72 dice!
-Risers and the raise rule are included, at any player count.
-Streamlined property cards work seamlessly with Vegas, as well as the expansion boards for Americana.
-More reference cards with turn orders, replacing the less useful House and Player cards.
-Turn order has been streamlined based on years of player feedback.

Monopoly: The Mega Edition

Monopoly: The Mega Edition is bigger and believe it or not, faster than regular Monopoly. What makes it bigger is a larger board, Train Depots, Skyscrapers, 9 new Properties, and the addition of the $1,000 bill. It is faster because of a new speed die and Bus cards. Monopoly: The Mega Edition can be played in 1½ hours with more fun than ever!

The massive game board has 12 additional spaces, including 9 new properties. You'll be able to buy, for the first time: California, Florida, Maryland, Massachusetts, Michigan, New Jersey, South Carolina, and Arctic Avenues, plus the Gas Company. Each joins an existing group.

Buy all the properties of a group, build your houses and hotels, and then keep on going by building Skyscrapers for a chance to earn "mega" rents. Good news: you can build houses and hotels once you own three out of four properties in a group (or two out of three in the smaller groups). You can even build a Depot on a railroad to double its rent.

Start play with $2500, including a $1,000 bill.

Roll three dice on your turn: two regular dice and the special "Speed" Die. The Speed Die gives you a chance for free trip to the next unowned property. (Later in the game the Speed Die could send you to the next property you owe rent on. Ouch!) From time to time you'll earn free "Bus Tickets." Use them to go where you want to go, but beware: they expire! The Speed Die and the Bus Tickets make the action speedy, intense, and sure-fire fun!

Flatiron

The Flatiron Building, originally known as the Fuller Building, is a historic 22-story skyscraper located in Manhattan, New York. It is known for its distinctive triangular shape reminiscent of an old-fashioned clothes iron. Since its construction in 1902, it has become one of the most recognizable icons on the New York City skyline, situated at the intersection of Fifth Avenue with Broadway, East 22nd Street, and East 23rd Street.

In Flatiron, you will be transported to the Big Apple to participate in the construction of this iconic building. Both you and your opponent will need to develop your companies by adding new cards to your personal board, thereby allowing you to perform more and better actions on each of the surrounding streets. The ultimate goal is to earn more points than your opponent, primarily by undertaking construction tasks but also by maintaining an impeccable public image and adhering to the decrees of the New York City Council. When the roof is placed, and everything is ready for the grand opening, the game ends. Victory and recognition will go only to the player who has accumulated the most points.

-description from publisher