Trick-taking

Tricky Tides

Hoist your sails and mind those tricky tides! Take command of a merchant ship and manage your hand of navigation cards and the goods in your ship’s cargo hold while charting the best course on the map.

Travel from island to island collecting goods and delivering them to earn the most gold.

Tricky Tides is a pick-up-and-deliver game that uniquely employs trick taking to determine turn order and the direction players can move their ships.

—description from the publisher

Fox in the Forest Duet

In the innovative, two-player co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest.

Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, to let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest!

—description from the publisher

Time Chase

You've done it! You've cracked the code to unlock time travel! Your breakthrough invention has the potential to revolutionize the world as we know it, and undoubtedly your genius will be celebrated across the globe. However, it appears that some of your scientific colleagues within the laboratory are trying to use your invention to travel back in time and claim the credit for themselves. You must stop them and claim your rightful place in history!

Time Chase is a trick-taking game with a twist. You are allowed to travel back in time to previous tricks, known as events, and change their outcome. The first player to control three events in the timeline wins!

—description from the publisher

Claim

The King is dead! What happened? Nobody really knows, but he was found face down in a wine barrel this morning. It could have been either foul play or his own thirst that did him in. Regardless, the King is dead without any known heirs, so it's up to the five factions of the realm to decide who will be the new king: Will it be you or your opponent? Do you have what it takes to win over the realm's factions?

Claim is played in two distinct phases. In phase one, each player gets a hand of cards that they use to recruit followers. In phase two, they use the followers from phase one to compete and win over the five factions of the realms. Each faction has a special power that effects play, and powers can be different in each phase! At the end of the game, the player who has the majority of followers of a faction wins that faction's vote, and whoever wins the vote of at least three factions wins the game!

Pirate Tricks

The Landor Syndicate, a pirate alliance in an area of space controlled by the Lunar Orion Order, needs a new leader. The outgoing Supreme Admiral is looking for his replacement. Players take on the role of rival captains recruiting crews, capturing rival pirates, and collecting treasure.

Pirate Tricks is a trick-taking game for 3 to 5 players with a unique scoring system. The game is played over three hands. Each hand has different scoring goals. Once the scoring cards are revealed, the players are dealt five cards. Then players each bid on another 7 cards to complete their hands.

As the players bid for cards, they will look to gain certain cards that will boost their scores. While taking tricks, the players will need to be mindful of the different factions of pirates as some will score higher than others or may be worth negative points. At the end of the hand the players will collect treasure based on how well they matched the treasure scoring card. During some hands the players will want to get as many tricks as possible, other hands they will want to have few to no tricks, or they may have to match a predicted number of tricks taken.

Play continues for three hands. New scoring cards are revealed before each hand. After three hands, whichever player has gathered the most treasure will be proclaimed the next Supreme Admiral of the Landor Syndicate.