travel

Ticket to Ride: Europe

Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.

More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponents route to connect yours. The game also includes larger format cards and Train Station game pieces.

The overall goal remains the same, collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.

Part of the Ticket to Ride series.

Online Play

Xbox LIVE Arcade

Ticket to Ride

With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."

Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.

Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.

Part of the Ticket to Ride series.

Re-implemented by:

Ticket to Ride: Europe
Ticket to Ride: Märklin
Ticket to Ride: Nordic Countries
Ticket to Ride: The Card Game
Zug um Zug: Deutschland

Yahtzee

Yahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared.

The traditional (public domain) game Yacht predates the trademarked game, and has slightly different scoring.

There are four basic scoring difference between the tradition game Yacht and Yahtzee. They are: 1) Yacht has no Three of a Kind category, 2) there are no bonuses in Yacht, 3) there are no Joker rules in Yacht, and 4) the Full House category is scored as the sum of the dice. The other scoring rules are identical between the two games.

Travel versions of the game use a device that keeps the dice captured within cells of a plastic box and allows players to "lock" a particular die between rolls.

Crazy Diamond & Karatino

Description from the designer:

Crazy Diamond & Karatino are two games on a unique double-sided playing board. In Crazy Diamond, the players try to smuggle as many diamonds as possible across the board. But the trip is risky! The players travel along the various routes using planes, jeeps and speedboats. They can bribe the local police in order to get control of important ports and airports. The first player who owns 25 diamonds wins the game.

In Karantino, each player is faced with the challenge of processing the rough diamonds and selling them at the right moment. However, there is a limited amount of storage space and there are other players on the market, looking to get the better of you! The combination of luck, strategy and interaction makes Karantino a unique and very addictive game.

El Capitan

El Capitán, a game that is based upon Tycoon but with many improvements and upgrades.
The game is now playable with 2-5 players (instead of 2-4); it has 11 new groundbreaking rules, and on top of it all, expansions and a whole new exciting look!
All together we have now the following changes/improvements for the basic game:
new grouping of the cities on the game board
new payout table for distribution
3 new Distribution Cards
new rules for the forts
start money is 20 florins instead of 15
place up 4 multi travel cards instead of 2
new rule for the loan cards (not allowed in the first round)
new start player after a payday (a special start player figure is added)
building up to 12 (instead of only 9) warehouses in a city
limitation of warehouses in series (limited to 3 now)
a rule for the first warehouse in a city

Also included is the first expansion "Portuguese Powers" with some extra city boards and strategy!!
There are now special rules for 2 or 3 players (extra renovation fields) and a special rule for 2 players (payday and additional warehouses).

The game was published in October 2007 by QWG Games in the Benelux, by Pro Ludo in Germany, by Ystari Games in France, and by Z-Man Games in USA, Canada, Australia, New Zealand, UK, and Ireland.