Transportation

Brass: Lancashire

Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:

Build an industry tile
Build a rail or canal
Develop an industry
Sell cotton
Take a loan

At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.

After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.

The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).

Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes:

The virtual link rules between Birkenhead have been made optional.
The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience.
Two-player rules have been created and are playable without the need for an alternate board.
The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.

Scorpius Freighter

It's been almost one hundred years since the Scorpius system was settled. Over the decades, the Government has taken control of everything. Tens of billions of Sentients live in Scorpius with no hope of advancement, no hope of escape — except that not everyone in the Government toes the line.

Some still believe in freedom. A few bold freighter captains use the system against itself, handling their sanctioned job duties...as well as a lot of extracurricular activities like smuggling restricted medicines, passing censored information, and facilitating transactions below the Government radar. They are fueling the revolution.

And the revolution is coming.

In Scorpius Freighter, you are a rebellious freighter captain smuggling goods and information to thwart the oppressive government.

Recruit crew: From the back alley brute to the elite educated, they are the best at what they do.
Customize ships: Outfit your standard sanctioned freighter with hidden holds and an upgraded cockpit.
Smuggle goods: Conduct illegal transactions while dodging the authorities.

Wayfinders

Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies.

You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangars on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits!

—description from the publisher

Humboldt's Great Voyage

In the 19th century, Alexander von Humboldt was considered the second Columbus. His first great discovery journey to and across America led him from the Amazon jungle all the way to the White House. The knowledge he gained not only opened up a new way of viewing nature and its relationships, but also made Humboldt the most famous man of his time besides Napoleon.

But the measuring of the world goes on: As venturous young scientists, players in Humboldt's Great Voyage follow Humboldt's legendary expedition route all across the American continent. Using the "mancala" principle, they travel in stages from one location to the next, collect the objects they find, and ship them to selected personalities all over the world in order to make the findings they obtained available as quickly as possible to a public hungry for knowledge. Who will succeed in making a name for themself among the renowned scientists of the 19th century and be admitted as an associate member of the Academy of Sciences?

—description from the publisher

Bus

Prior to Essen 1999, a group of students created Splotter Spellen to sell some of their own game designs. This game is regarded as one of the highlights of that group. The object of the game is to deliver as many people to their destinations as you can. To accomplish this, players place route markers on the board to connect passengers to their destinations. However, the destination types (work, bar, home) vary from turn to turn, so you can follow certain passengers as they make their way through the daily grind.

Players may buy more buses (they start off with one), build onto their bus route, bring new passengers to the city (via the trains), expand the city by adding more buildings, and run their buses. There is another option, the clock, but more on that later. The action board has one other clever feature. On some actions, route expansion and building, the first player to choose that action actually gets to execute the action last! Which leads to some interesting games of chicken and some painful decisions.

Buying more buses allows a player to carry one more passenger every time they run their buses - hence scoring, in the best case, one more point. Depending on how the city gets built, however, finding lots of passengers on the street can be tricky.

Bus routes extend from either end of a Settlers-style initial placement. Extensions are appended to either end. Routes may only run parallel if a route is completely blocked at both ends - seems pretty rare - so getting one end pinched off can be painful (but isn't it always?). All new passengers will arrive at one of two train stations so that is one concern when route building. One must also be careful to run by a nice mix of building types. And, when building, one must always have an eye towards spoiling other players' routes by placing a mix of building types at each of their intersection so that all of their passengers just walk! Finally, when carrying passengers, one wants to be careful to set up to carry the same passenger next turn.