Track Movement

Red Carpet

The stars shine on the red carpet. Once again, the Academy Awards ceremony is held and as a photographer you have the goal of capturing the best portraits of the most famous figures from the golden age of Hollywood. Get a good spot, find the perfect angle and take the photos that will be on the front pages of all the newspapers tomorrow.

In Red Carpet, you play as a photographer who seeks to capture the best portraits of the celebrities who arrive in limousines and parade down the red carpet to the awards gala. Players will use their mobile phone, which they will place on pedestals around the board, to take the photos. Depending on a number of criteria (whether the celebrity is facing forward, whether they are in the foreground, whether there is advertising in the background, etc.), you will add or subtract points for each portrait. You will also influence the awards by voting for your favourite nominees in each category, and at the crucial moment of the awards ceremony, the value of the winners' portraits will be doubled.

In each turn, players will use cards to perform various actions, such as placing their tripod in a space in the press area or moving the characters parading down the red carpet. In addition to the celebrities, there will also be anonymous people in the scene, so it will be key to get the best angle to take the best portraits.

—description from the publisher

Agent Avenue

Agent Avenue is a competitive card game that combines bluffing, strategic set collection, and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world, players assume the roles of retired spies in a suburban neighborhood, outsmarting each other with cards that can score points or trigger special effects. The game's art brings to life a quirky neighborhood of animal spies.

Use a unique "I split, you choose" mechanic to play one card face-up and one face-down each turn. Your opponent chooses one, influencing both your strategies. Cards feature different agents and tools that impact scoring and game progress on a track, advancing the "catch me" race to uncover the opposing spy.

Outwit your opponents by strategically collecting agent sets and effectively using spy tools. The game ends when a player successfully uncovers their opponent, combining both strategic depth and bluffing elements.

Perfect for those who love a mix of strategy and lighthearted competition, "Agent Avenue" challenges you to think like a spy and act like a friendly neighbor.

—description from the publisher

Gatsby

Welcome to the Roaring Twenties! Gatsby is a two-player game in which you take on the role of either Dorothy Williams or James Miller, competing to spread their influence and draw the attention of the great Jay Gatsby.

On the board are three locations, each offering different opportunities to get character tiles: the cabaret, the finance center, and the racetrack. To claim these characters, each player will take turns moving the action marker on one of the four action spaces — but not the one just taken by the opponent — then activating it.

These actions let you place two influence tokens on one or two locations, allowing you to claim characters in different ways, depending on the location. In the cabaret, your tokens must form a continuous line from one side of the board to the opposite side or cover the four-star icons at the same time. In the finance center, influence lets you climb up the track. In the racetrack, your tokens are placed in races, trying to be the player with the most tokens on that race line when it's filled.

On all three locations, some special spaces on the board grant bonuses when you place a token on them: swapping two tokens on the board, forcing your opponent to take a specific action, or gaining a special action tile!

A player wins immediately if they control three characters of the same color or one character of each of the five colors. If all character tiles from a single location have been claimed before one of these conditions is met, the player with the most stars on their characters wins.

—description from the publisher

Suna Valo

In Suna Valo, two individuals take on the task of establishing their own farm in the Solarpunk world of Overgrown. Located in the picturesque "Sunny Valley" (Suna Valo), nestled at the foot of a mountain and crisscrossed by a broad river, the village of Foriro has been erected — a place of new beginnings! The farmers in this village supply valuable goods using their transport drones and river ships.

The construction of your farms is made possible through farm cards across various categories. Cultivate vast grain fields, and harvest beautiful water lilies or blue flowers. Deliver your sheep's wool to the village for clothing production or collect eggs from your free-roaming chickens. But amidst your explorations of the surrounding lands, don't forget to reinforce your fleet of transport drones!

Suna Valo features an innovative purchasing mechanism. Secure the right cards before your opponent does, snatch up the more valuable ones, and host prestigious events! Each time you acquire a new card for your farm, you activate an entire column of cards, causing your farm to flourish. However, you must also earn the resources to cover the costs of these cards.

After three game rounds, the player with the most victory points emerges as the winner of this peaceful competition, having contributed the most to the development of Foriro!

—description from the publisher

Skara Brae

Around five thousand years ago, a resilient group of farmers and hunters built a thriving community on the Orkney Islands of Northern Scotland. Rather than discarding their empty shells, broken tools, bones, and other waste, they used them to form large mounds of earth over hundreds of years. Later generations dug into these midden piles to create a series of rooms and tunnels to shelter from the harsh winds and cold winter months.

The aim of Skara Brae is to gather various resources in order to feed, clothe, and shelter the growing number of settlers. Players take turns drafting cards and using their workers to furnish, cook, craft, clean, and trade. At the end of each round, players need to provide for their settlers and will likely create more midden that needs to be cleaned up. After four rounds, the player with the most points wins.

—description from designer