Tile Placement

Wild Tiled West

It's a wild frontier out there in Wild Tiled West, and only the canniest critters will have what it takes to claim it!

Draft tiles to build new towns across the prairie and help your settlement grow. Defend your citizens from no-good-rotten outlaws. Strike it rich in the mines, or risk it all at the card table!

The West is wilder than ever! And it'll take clever strategy and a bit of luck to come out on top! Saddle up and ride off into the Wild Tiled West!

Neotopia

In Neotopia, a competitive fast paced tile placement pattern building game, you are part of a team of Visionaries who are building a futuristic pilot city focused on the fields of Energy, Technology, Community and Sustainable food.

You will be building elements on the three regions of the city in order to complete feature cards that you have in hand. A good combination of tile placement and card management can result in very impactful turns, where several cards are completed and the city expands. Interaction between players is important, because all players are building on the same board and can take advantage of what other players have built on their previous turns.

You will try to build the most harmonious city possible, because that will be vital for your score: in the end of the game you will score normally the regions where you have your two highest scores but you will triple the score of your lowest scoring region. So be aware! Even if it’s tempting to build on regions that are more developed and where you have already scored a lot points, if you don’t start working on the development of the other regions you will not be able to win the game. Balance is the key point on Neotopia, just like the type of future that the players are trying to build.

—description from the designer

Forever Home

Welcome to Forever Home, the puzzly pattern-building game about second chances for shelter dogs.

Using a combination of tile placement, set collection, and drafting, you and your friends take on the role of shelter workers. Take it in turns to bring dogs into your shelter, complete training cards, and match pups up with new families. You'll be competing for valuable shelter commendations, as well as gaining reputation for training and rehoming the dogs in your care. At the end of the game, the shelter worker with the most reputation wins!

Featuring quick and simple turns; a unique solo mode; and a second advanced side to the player board, Forever Home is a replayable, easy-to-love abstract game.

—description from the publisher

Snakes of Wrath

In the world of Snakes of Wrath, two players or teams battle to build, and steal, the largest snakes. Traps are laid, enemies are flayed, and snakes are combined and captured as the tangled, hedonistic ouroboros grows. Will you build methodically or go on the offense by attacked your enemies and attempting a chain reaction steal.

Each player has 7 randomly selected tiles with which they can:

-Build a new snake from any open head
-Grow an existing snake in their color
-Injure an opponent's snake with an injury tile
-Steal an opponent's snake by connecting to it

Lay your tiles strategically, incapacitate your opponent, and close all ends of your snakes to emerge victorious. Players must plan ahead, guess their opponent's moves, and deploy tiles carefully. Two-sided tiles mean the tides can change at any moment with a sinister steal or a well-laid trap. One mistake and a chain reaction can be set off, flipping tiles in your opponents favor.

Savernake Forest

Autumn is coming to an end in the Savernake Forest… Help the animals gather and store food for the winter! Savernake forest is a game where 2-4 players build their own section of the forest with paths where animals and food will appear. To get the highest score, players must ensure that on each path the animals can collect their favorite food.

Foxes, hedgehogs, beavers, owls, rabbits, woodpeckers, wild cats... Up to 23 different types of animals live together in the Savernake Forest. At the end of autumn, they all prepare to spend the cold winter with enough provisions and here you are to give them a hand… Or a paw! To play Savernake Forest you have two decks of square cards, one showing the animals and the other with forest paths full of succulent food. Each player is randomly given an animal card, showing how many foods they can store and their preferences. For example, the fox loves eggs, but not berries or nuts. To get the best score, you must try to get each animal to collect its favorite foods.

During setup, three road cards and one animal card are laid out for all players to see. Each player, on his turn, will choose one of them and add it to his forest, always respecting three rules: there can never be two animals on the same path; cards must be adjacent and no cards can be placed outside of a 4x4 grid. The game ends when all participants have completed their forest, with a total of 16 cards.

Throughout the game, players will have the help of some animals, depending on the card they choose from the central market. The rooster will help you get up early, so you can be the first to choose a card in the next turn. The armadillo teaches you how to dig better shelters to store more food, so you can take a burrow token and add it to one of your animal cards to increase that animal's storage capacity by 1. The goat teaches you to hydrate yourself better, offering a water drop token that can be associated with a food and increase its value by 1. Finally, the rabbit helps you attract new animals to your forest.

For players looking for more advanced challenges, the rulebook includes a two-player variant with some modifications that increase the difficulty. Quite a boost if you already master the basic rules!

With a dreamy art, Savernake Forest offers a perfect balance between fun and strategy that makes it perfect for any type of playgroup. Family and friends will have a great time helping the animals of the forest, while trying to make the most of their paths to reach the highest score. Stroll through Savernake in the fall and be swept away by the enchantment of its wildlife!

—description from the publisher