Tile Placement

Ugg-Tect

In Ugg-Tect, first released as Aargh!Tect, players work in teams to construct fabulous – well, let's say "functional" – structures out of materials lying around them. All the players are cavemen, however, so you have only rough blocks with which to build and you can communicate only through primitive gestures and sounds. Ugungu!

When you're the architect on your team, you see a building plan that shows how the blocks should be placed in the finished design. To get the builders on your team to do the heavy work, you must tell them which piece to use – through gestures like stomping your feet or raising your arms above your head – and what to do with it. "Manungu" tells them to put the piece at the front of the structure, while "Manungu manungu" means to put it at the back. Moving pieces left or right, up or down, laying them down or rotating them – lots of details need to be conveyed with only a few commands and your trusty (inflatable) spiked club. When you give a command and your team performs well, tap them on the head once to show approval. Hit them twice, though, and they know they messed up and need to pay better attention. I said, "Karungu!!" (stomp stomp stomp)

The fastest – and most accurate – architect/building team will carry the day...

HellRail: Third Perdition

Mayfair's update of the Galloglass game, HellRail (Second Perdition). There are several refinements, but the major change is the addition of many more circle powers and the circle powers are now randomly distributed (and can change during the game). And yes, the train engines are wood instead of pewter.

Gold Ahoy!

Gold Ahoy! consists of 36 square tiles that are laid out in a 6x6 grid in the course of the game. The tiles contain two landscape types: water and sand. Water is in the corners and sand is on the sides. An treasure chest sits in the center of each tile, which is one of the two colors. Placed together, the tiles form a water/sand maze.

During the game, players take turns drawing a tile and adding it to the grid in almost any location; the one restriction is that a player cannot extend the grid in the direction of the opponent. When the grid is complete, players score one point for each chest that is connected to more exits on their side of the grid than on the opponent's side. Whoever has the highest score wins.

Lords of Vegas: UP!

Your casino empire is expanding, but new players want a piece of your action. There's only one direction to go to stay ahead of your competition — up! Lords of Vegas: UP! allows for up to six players to compete in Lords of Vegas.

What's more, you'll now be able to increase the size of your casinos not just by building out, but also by building up. These new, taller hotels are more prestigious, and as a result earn you more victory points.

Rise!

In Rise!, players race to be the first to construct three towers on the growing game board, moving workers to and fro to keep the towers rising and the opponent befuddled.

To set up, place 12 hexagonal tiles in a dogbone shape as specified in the rulebook, then place one token for each player on their starting locations. On a turn, a player takes two actions (possibly the same action twice) from this list of options:

Place a land tile adjacent to any existing tile.
Place a worker adjacent to any of your workers already on the game board.
Move one of your workers to an adjacent empty space.
Jump an opponent's worker and land on an empty space, removing that worker from play.
Remove two of your workers from the board to remove an opponent's worker from any space.
Remove two of your workers from the board to place one of your workers in any empty space.
Remove one of your tower layers from the board.

If at any time during play you have a circle of six of your workers surrounding an empty space, place the first layer of one of your towers in that space. Your ring of workers must remain in place for two additional turns for the remaining two layers to be added to the tower; if your ring is disrupted, you can complete it later to continue the tower-building. If you completely surround an opponent's tower, you can remove the top level of that tower from the board.

In addition to building three complete towers, a player can also win by eliminating all of the opponent's workers from the game board.