Tile Placement

Imagineers

Welcome to your amusement park! It's not much now, but just give it time! Soon the gates will open, and eager guests will rush in to ride the latest rides! It's up to you and your fellow imaginative engineers to build a magically fun place that people will love — competing with them to make a name for yourself as the most famous park designer in the world! From your humble beginnings, you will fill the park with the best attractions, manage your staff, cleverly construct a thrilling roller coaster, and prove that you are the best Imagineer!

Over the course of several rounds in Imagineers, you must skillfully guide your guests around the park, earning money to build new attractions, which leads to happiness, which earns you fame! Careful choices about which rides to build — and when to upgrade your showcase roller coaster — will ultimately decide your success! The Imagineer who amasses the most fame wins!

Sunny Day

In Sunny Day, players place tiles to complete as many pictures as possible. When the tile deck runs out, the game ends, then players collect the tiles used in completed pictures and the tiles in front of them, scoring points for each tile and for each completed picture. Points can be earned more efficiently by completing ice cream and sun pictures. Whoever has the most points at the end of the game wins.

Scorpius Freighter

It's been almost one hundred years since the Scorpius system was settled. Over the decades, the Government has taken control of everything. Tens of billions of Sentients live in Scorpius with no hope of advancement, no hope of escape — except that not everyone in the Government toes the line.

Some still believe in freedom. A few bold freighter captains use the system against itself, handling their sanctioned job duties...as well as a lot of extracurricular activities like smuggling restricted medicines, passing censored information, and facilitating transactions below the Government radar. They are fueling the revolution.

And the revolution is coming.

In Scorpius Freighter, you are a rebellious freighter captain smuggling goods and information to thwart the oppressive government.

Recruit crew: From the back alley brute to the elite educated, they are the best at what they do.
Customize ships: Outfit your standard sanctioned freighter with hidden holds and an upgraded cockpit.
Smuggle goods: Conduct illegal transactions while dodging the authorities.

Zoned Out

In Zoned Out, you take on the role of a developer trying to build a thriving metropolis from the ground up. To win, players will need to use the right combination of residential, commercial and industrial development as well as downtown construction to gain the most points.

On their turn, a player selects one of the square city cards from their hand and adds it to the city, overlapping at least one existing square. They must then move their planner to one of the four squares of the new card. If they left the zone they were previously in, they will score points for the size of that zone with additional bonuses for connected parks and mansions and penalties for connected parking lots and abandoned houses. Zoning out also helps build one of the city's four downtown towers, which award points at the end of the game based on who contributed to each of them the most.

Mastering Zoned Out takes good timing and clever card placement. In the game's advanced mode, players will also be competing to earn points from a variety of public and private objectives for the city.

—description from the publisher

Ecos: First Continent

What if the formation of Earth had gone differently?

In Ecos: First Continent, players are forces of nature molding the planet, but with competing visions of its grandeur. You have the chance to create a part of the world, similar but different to the one we know. Which landscapes, habitats, and species thrive will be up to you.

Gameplay in Ecos is simultaneous. Each round, one player reveals element tokens from the element bag, giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves.

Mountain ranges, jungle, rivers, seas, islands and savanna, each with their own fauna, all lie within the scope of the players' options.

—description from the publisher