Theme: Post-Apocalyptic

Phoenix: New Horizon

In the year 2021, after years of seclusion underground, humanity emerges onto the surface, propelled by the development of groundbreaking new technology. Decades of catastrophic fallout from a nuclear disaster during the Cold War have laid waste to the known world, compelling civilization to seek shelter beneath the earth. The pressing task now is the construction of regenerators, which will generate new habitats to facilitate the resurgence of life and the reclamation of the Earth. A world brimming with hope awaits aboveground.

Phoenix New Horizon is a Euro-style board game in which players assume control of a team of commandos tasked with the mission of recolonizing Earth. Throughout the game's four rounds, players accumulate victory points by constructing regenerators and buildings, bolstering the planet's population, and achieving diverse objectives that vary between playthroughs.

Players must adeptly allocate their commandos to various actions throughout the game while also specializing them to enable more potent abilities at the expenses of versatility. Fulfilling missions assigned by the governing authorities yields additional actions on a player's turn.

After Us

2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They've been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence.

After Us is a deck-building and resource management game featuring an original and intuitive combo system in which players are each leading a tribe of apes. Starting only with tamarins, they combine their cards each turn to collect resources and gather victory points, attracting new apes into their tribe along the way: powerful gorillas, resourceful orangutans, versatile chimpanzees, and wise mandrills. The first player to obtain 80 points prevails in the race to collective intelligence — and wins the game.

— description from the designer

CloudAge

CloudAge is a strategy game from Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for 1 to 4 players.

Fifteen years ago, the mysterious secret society "Cloud" set fire to countless oil production sites and burned down large forests to destabilize the world. The resulting environmental catastrophe had disastrous effects on the entire planet. Now, years later, you travel above the dried-out landscape in your airships, searching for a better life. You visit cities, send out drones to collect resources, and battle Cloud militia.

An innovative sleeving mechanism makes a new, more immersive, form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources or where additional actions are possible. Resources allow players to develop useful upgrades for their airships or attract new crew members.

CloudAge is a mix of engine-building, deck-building, and resource management. The campaign system makes it easy to start playing quickly, with new elements being introduced into the game as players progress through the chapters. While you play, you also experience and help guide the story. If you prefer, you can also play standalone story spin-offs as single scenarios.

—description from the publisher

Tribes of the Wind

In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.

Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.

They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.

Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.

As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.

When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!

—description from the publisher

Kero

June 2471, and kerosene - KERO - is scarce. Two clans are struggling to survive, exploring New Territories in their tanker trucks. Running out of fuel is a risk each time they leave camp! Fortunately, a local tribe of Tuareks can lend a helping hand…

Kero is a two-player game set in a future unfriendly world, where players will be clan leaders - managing a camp, a tanker truck and 7 Explorers - competing for the same lands. Their ability to win the game will be based on how much kerosene (Jerrycans) they can find and how they use it wisely… Collect as many resources as possible while using as little as possible of the KERO in your tanker-truck to upgrade your camp and claim New Territories! Score the more points (by adding up the points on cards and territories) and become the 2471 Badassest Clan!

The game is played in 3 rounds (ending when a Claim card is revealed), each comprising several turns. Making snap decisions and mistakes under time pressure is part of the game!

5 MAIN STEPS IN A PLAYER’S TURN

1. Fuel up with KERO (if necessary).
2. Choose your dice and roll them.
3. Collect resources shown on the dice and perform actions to upgrade your camp: take cards from the raw, take Tuarek tiles, send out Explorers on New Territories.
4. Deal with Fire and discard any burnt cards accordingly to the results of your roll.
5. Claim New Territories in which you have a majority at the end of a round.

FOCUS ON THE ORIGINAL REAL-TIME PLAY

TO COLLECT RESOURCES …

On a turn, choose your dice and roll them in a self-limited time using your tanker-truck. Tip it and roll your dice however many times you want, to obtain needed resources, keeping results as desired and avoiding fire (the fire dice burns up). When happy with the results, replace your truck flat. You can’t tip it up again! Beware of Kero outage! In this case, you lost your turn!

… AND FUEL UP WITH KERO

As soon as your opponent starts rolling the 8 dice, hold your tanker-truck (cab facing downwards). You gain only as much time as it takes your opponent to roll fires on all the dice. A simultaneous and interactive way to gain time for your sandtimer!

KERO KEY FEATURES

• Light, tactical & frantic game
• Fast & furious play for casual & experienced players
• Unique balanced gameplay mixing strategy & chance
• Uncommon barren theme with beautiful colored art
• Two 6 inch/16 cm tanker-timers inside!

HAVE FUN ROLLING YOUR DICE & REFUELING YOUR TANKER-TIMER!