Territory Building

Hacienda

Hacienda has players competing for space on the South American pampas, aiming to bring their livestock to the most markets. You get three actions a turn to buy cards which then let you lay tiles to control land and herds, or you may buy extras, such as waterholes or the haciendas of the title to get bonus points.

The game has two card decks, one showing the different land types on the hex map, the other the different animals (pigs, cows, horses and sheep). Some cards are laid face up and you pay 3 pesos to buy the ones you want, or 2 pesos for an unknown card from the draw deck. You spend the cards to put your markers on land and to place your animal tokens on the board. Animals of a type go together to make a herd naturally, and each time a herd touches a market town on the board, you earn money for the size of herd and land attached. With careful hand and herd management, you can make good cash gains and also block your opponents. You need the money to buy more cards of course. 12 pesos also buys waterholes you can place next to your herds, or haciendas to go on your land or herds. If you run short of money, you can call a harvest and get cash off your land.

But the game is not about money. You score victory points halfway through the game and at the end. The more markets you are serving, the more points you get. The herds and the land get you points. The water and haciendas get you bonus points as well, which can be crucial to your success.

It should be noted, the game board has two sides: a symmetrical dog-bone shape of land types (appears in most of the photos), and a "random" more varied pattern of land types.

Eight-Minute Empire

Eight-Minute Empire, by Ryan Laukat, is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting resources from the board and the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement, army production, or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also contain resources, which also give points when the game ends if properly collected.

Its first version was available as print-and-play, and a regular (Kickstarter funded) version was published in 2013. An expansion featuring a European map is available as an expansion (Eight-Minute Empire: Europe Expansion Board), and a stand-alone sequel has also been published (Eight-Minute Empire: Legends).

From the publisher:
Build an empire and conquer the land in around eight minutes!

In Eight-Minute Empire, 2-5 players take turns selecting a card from six displayed. The card gives a good, and also has an action that the player takes immediately. Actions help players take over the map, but sets of goods are worth points at the end of the game, so players have to balance the two aspects.

Eight-Minute Empire is the super-quick area control game with tough decisions. It's easy to learn and perfect for when you only have a few minutes.

Blokus

Blokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board.

There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting.

Components:
Blokus Game Board (400 squares)
84 game pieces (four 21-piece sets of red, green, blue, and yellow)
Each color inlcudes:

1 one-square piece
1 piece with 2 squares
2 pieces with 3 squares
5 pieces with 4 squares
12 pieces with 5 squares

Goal of the Game:

Each player has to fit as many of his/her 21 pieces on the board as possible.

How to Play:
1. Each player chooses a color and places that set of 21 pieces in front of his/her side of the board. The order of play is as follows: blue, yellow, red, and then green.

2. The first player (blue) places any of his/her pieces in a corner square. Play proceeds clockwise around the board (yellow, red, and green), each player putting their first piece down in one of the corner squares.

3. Play continues as each player lays down one piece during a turn.

Each new piece must touch at least one other piece of the same color, but only at the corners.

No flat edges of same color pieces can touch.

There are no restrictions on how pieces of different colors can touch one another.

4. Whenever a player is unable to place one of his/her remaining pieces on the board, that player must pass his/her turn.

End of Game:
The game ends when all players are blocked from laying down any more of their pieces. This also includes any players who may have placed all of their pieces on the board. Scores are tallied, and the player with the highest score is the winner.

Scoring:
Each player counts the number of unit squares in his/her remaining pieces (1 unit square = -1 point).

A player earns +15 points if all his/her pieces have been placed on the board plus 5 additional bonus points if the last piece placed on the board was the smallest piece (one square).

There are unauthorized versions of the game published under various names, including The Strategy Game, Tetris, Blokád (unofficial Hungarian version with cardboard pieces) and The Family Chess Game.

A Few Acres of Snow

A Few Acres of Snow is a two-player, card-driven game about the French and British conflict in North America.

The card-play contains a focus on a deck-building mechanic similar to Dominion, and like many card-driven war games, each card will have multiple uses. The players have to choose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player's deck.

From the box description:

A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes, settlers and soldiers were faced with impenetrable forests, unpredictable American tribes, and formidable distances. Despite these obstacles they were able to engage in bitter warfare, with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions.

A Few Acres of Snow takes an innovative approach to the subject, using cards to represent locations and manpower. As the game progresses you add to your selection of cards, increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces, do you employ Native Americans, what energy should be expended on your economy?

The game is about more than just fighting – you must successfully colonize the land to have a chance.

Qin

In Qin players colonize the Chinese hinterland, seize territories, and expand their influence by placing tiles and pagodas.

A move is simple: You choose one out of three tiles from your hand, place it onto the grid of the board, then draw a new tile. Each tile shows two landscapes. If you create a territory that consists of at least two spaces of the same landscape, you seize it. You can also expand your territories, take over territories from other players, and connect your territories to villages on the board. All of this enables you to place pagodas. The player who is first to get rid of all his pagodas wins.