Strategy

My City

My City is a competitive legacy game in which you develop a city on your own playing board through the ages.

The game consists of 24 episodes, beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game, players customize their experience by adding elements to their personal boards and adding cards to the game. Players' choices and action made during one session of gameplay carry over into the next session, creating a personalized gaming experience.

For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate set-up for repeatable play (some elements from the legacy experience are needed for the repeatable play game, players can unlock these elements by playing through the first 4 episodes).

It's a Wonderful World

In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.

It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points.

When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully!

For a deeper insight of the gameplay, please follow this link : https://boardgamegeek.com/thread/2179801/its-wonderful-world-first-steps

In addition to the base game, players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign, players will open a reward booster to unlock new cards, enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.

More info on the Campaign mode : https://boardgamegeek.com/thread/2188679/its-wonderful-world-campaign-mode

—description from the publisher

Stratego: Star Wars

This is what it sounds like: Stratego set in the Star Wars universe. Each player has 40 pieces; teams are divided into the Dark Side and the Force. Characters used come from Star Wars Episodes I, II, IV, V and VI. Some of the characters have special powers, placing this game between original Stratego and Stratego Legends on the complexity scale.

Blood Rage

"Life is Battle; Battle is Glory; Glory is ALL"

In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom.

Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner.

Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!

Reworld

In Reworld, players attempt to terraform a newly discovered planet, and to do that they need to use terrabots to establish new cities and shuttles to deliver materials that will populate those locations.

In game terms, over five rounds players fill the five levels of their spaceship with tiles featuring terrabots, shuttles, material vessels, and satellites. Each round twenty of these tiles are placed at random around the perimeter of a large ship, and each player receives a hand of cards. On a turn, a player can play one or more cards to claim a tile following these rules:

If neither tile adjacent to the desired tile has been claimed, the player can lay down any card next to this tile, claim it, then place it in the leftmost space of the level of their spaceship that matches the number of the card played. If you play a 4, for example, then you must place that tile in the leftmost position of your fourth level.

If one tile adjacent to the desired tile has been claimed, then you must lay down a card of the same number used to claim that previous tile or any two cards of your choice (with those two cards thus serving as a joker). Whatever number is topmost indicates the level of your spaceship on which you must place this tile.

If both tiles adjacent to the desired tile have been claimed and the cards used to claim them show the same number, then you do the same as described above. If the cards have different numbers, however — e.g., 1 and 3 — then you must lay down the same two numbers (1 and 3), one matching number and any other two cards, or any four cards. You place this tile on your spaceship in the same manner previously desired.

Once everyone has no cards in hand or cannot play further, the round ends. Any remaining tiles are thrown away, then you reset the board and deal out a new hand of cards. After five rounds, players now deploy these tiles onto the new planet, each turn playing 1-3 of the leftmost tiles from the row of their choice to create their personal terraformed world. If you deploy a terrabot, which are labeled A-E, you start a new city with this letter or extend an existing city of yours. Material vessels, which come in five colors, can be delivered to the planet's surface only if attached to shuttles, and each city can have vessels of only a single color. Satellites provide bonus scoring when added to a city. Shuttles and satellites can also be used for shields to protect your newborn planet.

Players earn points during the first half of the game for picking up terrabots and having cards left in hand. During the second half, players score for deploying satellites and for meeting targets set at the start of the game, e.g. having a city with eight tiles in it, having a city of each letter, emptying a level on your spaceship, having a certain number of shields, etc.

Once all the spaceships are empty, players score their final points for how well they've developed each city and their shields in comparison with their fellow terraformers. Whoever scores the most points wins.