Simultaneous Action Selection

Jump Drive

Description from the publisher:

With the invention of Jump Drive, the race for the galaxy begins! Develop new technologies and settle worlds to build a space empire. Find winning card combinations!

Race for the Galaxy: Jump Drive is a fast-paced card game that introduces players to the Race for the Galaxy universe. Can you build the most prosperous galactic civilization?

Jump Drive is a standalone game and offers simpler rules and a shorter game than its older brother Race for the Galaxy.

Robinson Crusoe: Adventures on the Cursed Island

Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game...

Robinson Crusoe: Adventures on the Cursed Island is an epic game from Portal. You will build a shelter, palisade, weapons, you will create tools like axes, knives, sacks, you will do everything you can to… to survive. You will have to find food, fight wild beasts, protect yourself from weather changes…

Take the role of one of four characters from the ship crew (cook, carpenter, explorer or soldier) and face the adventure. Use your determination skills to help your team mates, discuss with them your plan and put it into practice. Debate, discuss, and work on the best plan you all can make.

Search for treasures. Discover mysteries. Follow goals of six different, engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help, and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who’s stuck on rock island…

Let the adventure live!

Pyramid Arcade

Pyramid Arcade is a compilation of 22 games that can be played with "Looney Pyramids" and assorted other components. Looney Pyramids are colored pyramids in three sizes that can nest together.

The plan for Pyramid Arcade is to focus on games that can be played with three or fewer trees of each color, and include ten colors of pyramids (ninety in all). Pyramid Arcade will also include numerous boards, nine dice, and a rulebook explaining all the games.

The individual games are:

Black Ice
Color Wheel
Give or Take
Hijinks (aka Pink Hijinks)
Homeworlds
IceDice
IceTowers
Launchpad 23
Looney Ludo (aka Martian Coasters)
Lunar Invaders
Martian Chess
Petal Battle
Petri Dish
Powerhouse
Pharaoh
Pyramid Shambo
Treehouse
Twin Win
Verticality
Volcano (aka Fiesta Caldera)
World War 5
Zark City

Camelot

In Camelot, players vie for control of Excalibur. Each player controls five Arthurs and a host of other Arthurian characters in a heated attempt to grab and retrieve the sword before any other player succeeds in this task.

On the surface, the game appears to be a very simple wargame, combat being quickly resolved without any dice as characters fight each other. The key to the game, however, is that two players are always taking turns at the same time, the turns being regulated by "turn tokens" that pass around the board. When one player finishes his or her turn, the turn-token is passed to the next player who does not already have one. If one player is a slowpoke taking his turn, then the other turn-token passes around the table, allowing other players to take turns. This forces players to take very fast turns, usually about 5 seconds each, allowing the game to move along with the intensity of a video game. Games usually take 20 to 30 minutes to play, even with three to six players.

Special rules resolve potential conflicts that could occur when two players try to perform actions simultaneously where priority is in question, resolving quickly and simply.

No player ever quite gets knocked out of the game due to loss of characters; Arthurs always "rejuvenate", returning to your pile of pieces (your "village") that can enter the board. Characters start at a chosen entry space at the edge of the board, and move to the center to grab Excalibur, returning the Sword to their entry space to win. Each of the 5 character-types (Merlin, Lancelot, etc) have their own unique abilities, but everyone starts with an identical set of pieces.

There are also two variants in the rules, allowing players to vary the game by going after the "Accoutrements of Kingship" instead of the Sword, or by gathering a number of gold pieces scattered around the board so as to "buy the kingship". Tokens are included for these variants.

The game is very intense and fast, requiring players to think on their feet and make fast realtime decisions; if you are a big fan of slow, deep thinking, strategy games, you might look elsewhere.

Crossing

In Crossing, you have to collect gemstones, but players make their choices simultaneously and not everybody will get what they want when desires clash — and even if you are lucky during the initial confrontation, you aren't safe from the greediness of other players.

Through bluffing and cunning, you want to collect more gemstones than your opponents. To do this, you place a set of cards side by side on the table, with each card featuring a varying number of gems. When signaled, each player simultaneously places a finger on one of the cards. You collect the stones only if you are alone on the card!

The French version of Crossing includes rules for play with only three whereas the initial Japanese release of Xing included rules only for 4-6 players.