Set collection

Diced Veggies

Something delicious is cooking up in the kitchen, and as a talented chef, it’s up to you to carefully carve up the right ingredients and turn them into culinary masterpieces. Prepare a wide variety of recipes from around the world, and hype them up to earn extra praise!

In Diced Veggies you take turns with the cleaver, slicing ingredient dice away from the shared chopping block and assigning them to the recipes you’re working on. This unique resource-gathering mechanism is the key to your scrumptious success. The particular veggies that your recipes require isn't your only consideration... you can only take a limited number of pips with each chop, and the right dice values can unlock all sorts of drool-worthy Hypes to boost a recipe's score!

A clever cleaver is all you need to whip up delicious recipes in this dice-slicing game for up to four chefs!

—description from the publisher

Rock Hard: 1977

It's 1977. You're an up-and-coming musician, dreaming of making it big with your band. Over the next few months you'll rehearse, play gigs, write songs, and promote your band. With careful planning and a little luck, you'll earn the most fame and become the best new artist of the year.

Designed by Jackie Fox (member of the 1970s rock band "The Runaways", four-time Jeopardy! champion, and designer of the narrative adventure trilogy The Adventures of the Chubby Slugz) and illustrated by Jennifer Giner, Rock Hard: 1977 allows games for groups of between 2 and 5 players, from 14 years old, in games lasting about 45-90 minutes.

Rock Hard: 1977 is played over a maximum of nine rounds, each representing a typical day of one month in 1977, from April to December. You win the game by accruing the most fame. How? Increasing reputation, chops and songs; achieving production, performance, and publicity bonuses; getting record deals and earning royalties; playing concerts; and hanging out at the hottest after-hours spot. Ready to live like a rock star?

—description from the publisher

Reef Project

Despite covering less than 1% of the ocean floor, coral reefs are estimated to be home to about 25% of all marine species. Unfortunately, these vibrant underwater cities are dying. Climate change and its effect of rising sea temperatures is devastating the colorful algae that give coral reefs their brilliant hues, resulting in coral bleaching. Furthermore, other threats like pollution—in its various insidious forms—and overfishing are disrupting the delicate balance of reef ecosystems.

And so, scientists from various fields, along with the researchers studying the ecological complexity and significance of the reefs, are collaborating to address the myriad challenges facing these ecosystems. Your assignment is to take command of a scientific vessel and embark on a journey of reef conservation. Hire the best crew, clean the ocean, and restore the reefs to their former glory.

During the game, players take on the role of researchers and saviors of the oceans. You will sail the seas, hire crew, explore the coral reef, clean the ocean sectors of any pollution, and try to accomplish as many missions as possible.

On their turn players may choose to RECHARGE or TRAVEL. If they RECHARGE, they gain the rewards from the VP track. If they TRAVEL, they may deploy Reef Balls, move their Ship, play Mission cards, and perform various actions. The game is played for a variable number of rounds. When a player has crossed the 45 VP threshold, the end of the game is triggered. After an additional round the final scoring takes place and the player with the most victory points is the winner.

—description from the publisher

Middle Ages

You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces? Develop your lands in your image and become the most influential lord in the kingdom.

In Middle Ages, you explore the essence of medieval urban life through eight distinct tiles: fields, farms, villages, forts, markets, barracks, churches, and palaces. Each tile features its own scoring system, yet it's linked to others, offering a rich and immersive gaming experience. Unleash strategic maneuvers, from daring assaults on rival fiefdoms to reserving tiles for future use. Harness the power of tactical combinations to amplify your income and pave your way to triumph!

—description from the publisher

Trio

nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind.

The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table.

On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn.

If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.

Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.