Set collection

Dog Lover

In Dog Lover, you fetch cards, collect bones, and gather food for your lovable dogs. You rescue them from the shelter, train them on new tricks, and cherish their unique traits. The player who takes care of their beloved dogs best will score the most victory points and win!

In more detail, you start the game with a random dog card — which come in small, medium, and big sizes — as well as a random "special trick" card. Shuffle the game cards, then lay out the top nine cards in a 3x3 grid. Next to that, lay out three dog trick cards in an adjacent column and three rescued dogs in another column. The player farthest from the start player places the watch dog token next to one of the rows or columns, then the game is ready to play.

On a turn, choose one of your trick cards, rotating it as you desire, then collect cards from the 3x3 grid that match the pattern on the trick card, e.g., common polyomino shapes. You can take at most one card in the row or column under the protection of the watch dog. You can play and tuck cards both before and after you collect cards from the grid. What do you do with what you collect?

Dog cards sit in front of you immediately. Good boy!
Food cards are exchanged for one of the four types of food.
Adoption cards go in your hand, and you can exchange two for a rescued dog, which comes with a special power or endgame bonus.
Favorite Things cards are dog toys that are more valuable when you collect them in sets.
Training cards can be tucked under a dog for bonus points, or you can exchange several of them to gain a new trick, which gives you more card-grabbing options each turn.
Walk cards are worth bonus points when tucked under a dog.
Bone cards give you a bonus for fed dogs if you collect enough of them.
Trait cards give an ongoing power and an endgame bonus, but you must attach it to a dog the turn you claim it; otherwise, you must usually discard multiple cards.

When the "End Game" card appears in the deck, you complete the round so that each player has the same number of turns, then you tally points. Each dog has a food requirement. If you meet that requirement, the dog and all its traits and tucked cards will be worth points. However, if you don't give the dog the right type and amount of food, you score -2 points for that dog and ignore all tucked cards that would otherwise give you points (Don't let your dogs go hungry!). The player who scores the most points is the ultimate dog lover!

Bitoku

In Bitoku, the players take on the roles of Bitoku spirits of the forest in their path towards transcendence, with the goal of elevating themselves and becoming the next great spirit of the forest. To do so, they will have the help of the yōkai, the kodamas and the different pilgrims that accompany them on their path. This is a hand-management, engine-building game with multiple paths to victory.

Players will have yōkai represented by the cards that make up their hand, which must be placed in the right places at the right times in order to obtain the maximum benefit from the abilities they offer. Furthermore, during the game players can earn more yōkai cards for their deck, thereby increasing their playing options and achieving a higher score. Each player also has three yōkai guardians (in the form of dice) that they can send to the large regions of the forest on the main board in order to obtain all kinds of new options that they can play during the game. These options can be structures they build in certain areas of the forest, soul crystals that generate resources when certain actions are carried out, and many others as well. The players also have the chance to help the mitamas, lost souls in search of redemption by using the chinkon fireflies.

There is truly a wide range of actions to carry out, and this is without taking into account the personal domain where the players can lay out another layer of additional strategy while managing the pilgrims. Pilgrims are followers of the player who embark upon journeys of contemplation and reflection who then share the experiences and learning they can along the spirit path with the Bitoku.

—description from the publisher

Chai (Deluxe Edition)

Unique features to the deluxe include:

30 metal coins
GameTrayz™ deluxe insert
Metal 1st player token
2 dice for AI solo variant
10 deluxe exclusive cards
5 deluxe superfan-inspired cards
5 deluxe wild pantry tokens
Spot UV box text
Upgraded deluxe dice (16 mm)
5 wild tea ingredient tiles
Linen box finish
3 unique customer tips
3 NEW ability cards

Glow

In Glow, you are an adventurer who builds their company by recruiting a new traveling companion each turn, trying to combine their powers as best as possible. You'll roll the dice to activate the advantages that your companions bring you...or their disadvantages. Gather many slivers of light to dispel the darkness, restore the colors, travel the land to reach landmarks, and (yes) score points.

In short, Glow is a card-drafting, dice-rolling, and combinations game. The box contains lots of colorful dice, two game boards for two different gaming experiences. You have also to count on luck sometimes, but be attentive to your card combinations, too.

Caesar's Empire

Caesar’s Empire is a 2-5 player game about building roads for the glory of Rome! Caesar’s Empire is set in the world of the beloved comic series - Asterix. However, instead of playing as one of the indomitable Gauls, this time around, you’ll be siding with the great Julius Caesar! As a member of his entourage, you’ve been tasked with expanding the limits of his empire.

The one who brings the most glory to Rome will be richly rewarded!

In Caesar’s Empire, you will be building Roads to connect Rome to new Cities across the board. Each time you build a Road, you score points. Every new City you reach will provide City and Treasure tokens that will be worth points at the end of the game. The game ends when Rome is connected to every City on the board. After adding the value of City and Treasure tokens to the points scored during the game, the player with the most points wins!

Caesar’s Empire uses a simple network-building mechanic. Each time you build a Road, you must connect Rome to a new City by placing one or more of your Road pieces onto the game board. You may build your Road anywhere you like on the board, as long as you start from either Rome, or a City whose token has already been taken. This means you may be continuing a Road started by another player!

When you reach a City, you get to take its token, which can be worth points at the end of the game. Each City also provides a Treasure token. Treasures you find are added to your player board and will score you points at the end of the game, especially if you manage to make collections!

Once you’ve taken your City token and your Treasure, you score your route back to Rome. Each section of Road included in your route will score 1 point for the player it belongs to. As your route can include sections of Road placed by other players, you can end up giving points to your opponents!

The game continues until all of the Cities on the board have been taken. Once the final City has been taken, players move on to final scoring.

At the end of the game, you’ll score points based on your City tokens. Each City has a value, which is the number on the back. This is the number of points you’ll score for that City. However, if you have more than one City token of the same colour, you will only score points for the one of the highest value. You then score the value of the different collections of Treasure on your player board. Collections can be of the same Treasure or different Treasures, and Gold is scored separately.

The player with the most points returns to Rome to be showered with fortune and glory by Caesar himself!