Science Fiction

Eclipse: Rise of the Ancients

While the galactic conflict escalates and several new factions are trying to get a foothold on the galaxy, the adversaries suddenly need to find allies among themselves to face the rising threat. The systems previously thought to be empty are suddenly swarming with Ancients – whole worlds of them, with ship capabilities way beyond anything seen before.

They are not willing to negotiate.

Eclipse: Rise of the Ancients, the first full-size expansion for Eclipse, introduces several new additions to the base game, such as Rare Technologies, Developments, Alliances, Ancient Homeworlds and Warp Portals. There are also three new player boards with four new different alien species to choose from. New components allow up to nine players in one session.

Due to the modular design, you can use all of these additions or just some of them in any game of Eclipse, according to your preferences and play style.

The Ancients are rising. Will your civilization rise to the occasion and emerge victorious?

Android: Netrunner

Game description from the publisher

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Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.

Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.

In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.

The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.

Battlestar Galactica: Pegasus Expansion

The first expansion for Battlestar Galactica: The Board Game, Pegasus adds two new supplemental game boards featuring the Battlestar Pegasus and the planet New Caprica, seven new characters, two plastic Basestars, as well as new Destination, Crisis, Loyalty, Quorum, Super Crisis, and Skill cards.

The new Pegasus board can be used by itself or together with the New Caprica board to create the game you desire – the Pegasus alone for the additional firepower she provides, or add the New Caprica board to simulate the rebellion on the new human colony, bringing the game to an epic level.

New rules introduce the ability to play as a new character type – the Cylon Leader, with a new Treachery Skill card type.

From the Box:
"On behalf of the officers and crew of the Pegasus, it's a pleasure to see you all. Welcome back to the Colonial Fleet." - Admiral Helena Cain

The arrival of the Battlestar Pegasus heralds a new era in the lives of the Galactica crew and the Colonial government, bringing badly needed manpower and firepower to humanity's ongoing fight against the Cylons. However, under the command of Admiral Cain there is no place for compassion or mercy. Now brutal necessity and hard choices erode humanity's moral compass. The Cylons, in turn, are changing as well. The more they are exposed to humans, the more their individual agendas begin to guide their actions. In a time of suspicion and desperate need, the line between right and wrong grows less and less distinct.

The Pegasus Expansion for Battlestar Galactica: The Board Game brings players the next chapter in the popular Syfy series. In addition to more Destination, Crisis, Super Crisis, Loyalty, and Skill Cards, this expansion introduces many new card types such as Treachery Skill Cards, representing the underhanded methods used to sabotage humanity's struggles. New characters in the expansion allow players to play as Cylon Leaders, who can win or lose based on their own mysterious motivations. New gameboards allow characters to explore both the Pegasus and New Caprica. Finally, with the New Caprica Objective Card and board, humanity will be subjected to Cylon rule, and must defend themselves from their oppressive overlords until Galactica can return to attempt a daring rescue.

"We fight 'em until we can't." - Kara Thrace

Expands:

Battlestar Galactica

Battlestar Galactica: Exodus Expansion

Fantasy Flight Games is pleased to announce Exodus, the latest expansion for Battlestar Galactica: The Board Game! With three new options to add to your game, Exodus is a great way to expand on the accusations and mistrust that runs rampant in Battlestar Galactica.

You can choose to add any combination of the three new options included in Exodus. Crave more white-knuckle space dog-fighting? Incorporate the Cylon Fleet option. The Conflicted Loyalties option introduces new Loyalty Cards that will test even the most trustworthy allegiances. Finally, relive the emotional turmoil of the hit television series with the Ionian Nebula, which pits players against the various conflicting personalities aboard Galactica.

The Cylon Fleet option keeps the pressure intense by introducing the Cylon Fleet game board. This board makes sure that every Crisis Card drawn will result in some sort of enemy ship activity. Once the Cylon Pursuit Track reaches the end, the Cylon ships will transfer over to the main game board, surrounding Galactica. There’s little time for rest between assaults, so get out there and protect those civvies, fighter jockeys!

Alliances are put to the test in the Conflicted Loyalties option, where the new Final Five Loyalty Cards up the stakes and introduce penalties for revealing your fellow humans’ Loyalty Card. In addition, new Personal Goal Loyalty Cards present players with an incriminating task to undertake. If they don’t fulfill their goal, then they will cause Galactica to lose a resource at the end of the game. Will you raise suspicion by completing the damaging task, or will you lay low and hope your failures won’t condemn the rest of your crew?

Finally, with the Ionian Nebula option, familiar faces populate the fleet as allies, and can be encountered by visiting locations on Galactica. But beware! The Cylons can influence these non-player characters, compelling them to produce negative effects when encountered. Manage humanity’s conflicting personalities carefully... or infighting will leave you vulnerable!