Science Fiction

Compile: Main 2

Vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer. Solve for sentience.

In the card game Compile, you are competing artificial intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Chaos to Mirror are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.

Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.

Compile: Main 2 brings 12 new protocols to use either alone or mixed with your Main 1.

Compile: Main 2 protocols list:

Chaos
Clarity
Corruption
Courage
Fear
Ice
Luck
Mirror
Peace
Smoke
Time
War

Star Trek: Tribble Match!

Star Trek: Tribble Match can be played like a regular memory game, with players flipping over two tiles at a time in search of a match, which allows them to claim the tiles. Whoever collects the most tiles wins.

Alternatively, you can play with tribble rules, with players trying to collect the fewest tribbles from the tiles that they pick up.

Star Wars Unlimited: Intro Battle - Hoth

Jump into the fray and learn to play the STAR WARS: Unlimited trading card game with Intro Battle: Hoth! Discover this unique, board game-like learning experience for those new to trading card games by reenacting the iconic Battle of Hoth.

Will you choose the Darth Vader Leader and his invading Imperial army, or Leader Leia Organa and her entrenched Rebel forces?

This two-player introductory experience is the perfect entry point into the game, no matter how much experience you have with other trading card games. Everything in the box is carefully curated to ensure that your first game goes as smoothly as possible, all so you and a friend can focus on learning the rules and having fun while doing so.

As you may expect from the name, the theme of this Intro Battle is the iconic Battle of Hoth, where the entrenched Rebel forces fight to defend Echo Base from the invading Imperials.

In addition to being pre-built, each deck is also ordered in a specific way to help you learn how to play the game. When you first start out, you won’t shuffle these decks; instead, you and your opponent follow along with a video tutorial created specifically for this Intro Battle, which you can access via either a URL or a QR code printed in the rulebook. This video walks you through the first few turns of your introductory game before setting you loose to make your own tactical decisions.

Naturally, if you’d prefer to learn by reading the rulebook, you can do so that way as well! It contains everything you need to know about how to play the game, including handy reference pages that can help you keep track down common rules on the fly.

It’s not just the decks that are designed to help you learn; even the game board is built for this purpose! Star Wars: Unlimited has a number of different play zones that see use throughout the game, most notably the ground arena, the space arena, and each player’s resource area. The game board in Intro Battle: Hoth clearly lays out each of these zones for you, along with brief reminders to help you facilitate your game. (Even once you’ve learned how to play the game, you’ll want to keep using the board just so you can enjoy the stunning Hoth-themed artwork!)

And there you have it! That’s everything you need to know about Intro Battle: Hoth. With just this box, you can dive into the endless possibilities of Star Wars: Unlimited and learn the game in an unforgettable first battle. Good luck, and have fun!

Age of Galaxy (Second Edition)

Age of Galaxy is a strategic 4X game that places you in control of an interstellar alliance consisting of three factions with unique powers. You can explore systems, colonize planets, research technologies, build galactic cruisers, and much more. You have many potential paths to victory based on how your factions work together and the main ideology of your alliance. The five ideologies:

Supporters of Science commit themselves to lifelong research on new technologies, convinced that knowledge is the only way forward.
Upholders of Militarism are merciless aggressors who conquer by might, regarding wars as a means to an end.
Keen adopters of Diplomacy prioritize relations between factions, acting tactfully while competing to become the head of the Congress.
Factions that value Industrialism undertake ambitious construction schemes to turn planets into highly-developed cities and industrial complexes.
As for factions that advocate Culturalism, they take pride in cultivating spiritual and cultural growth, always curious about the insights the mysterious "relics" might offer.

Faction cards can be played in multiple ways, with players either integrating them into their empire or sacrificing them for one-time benefits through agreements. More than thirty factions are included in the game.

This second edition of Age of Galaxy introduces an enhanced solo mode, new graphic design, and improved components to enrich the gameplay experience.

Martian Dice

Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the chicken, cow, and human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your death rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota!

In Martian Dice, you roll thirteen custom dice in an effort to set aside ("abduct") humans, chickens, and cows. With each roll, you must first set aside any tanks, representing the human military coming to fend off your alien invasion, then you may choose one type of die to set aside as well — one type of earthlings to abduct, or death rays to combat the military. At the end of your turn, if you have at least as many death rays as tanks, then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn, but if you manage to abduct at least one of each, you'll score a bonus!

With each roll you will ask yourself, do you feel lucky?