Roll / Spin and Move

Merlin

King Arthur is searching for a worthy heir. Together with Merlin, he tries to find the best candidate among the Knights of the Round Table.

In Merlin, players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor.

There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the six counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.

Tatsu

Tatsu is a two-player game in which players control three different types of dragon pieces. By rolling two six-sided dice to decide movement and either combining or splitting the values, the pieces travel round the inside circle of the board, only swapping to the outer circle when landing on the same space as another piece, which will affect the piece in the following ways:

Vine dragons (green) entangle a player’s dragon.
Water dragons (blue) expel a player’s dragon off the board, back to their holding tray.
Fire dragons (red) destroy a player’s dragon, removing it entirely from play.

Victory is gained when a player manages to destroy all of one type of the opposition's dragons or knocks all the opposition’s dragons off the board so that none remain in play.

The Story
Japanese legend tells of a great battle between two mighty Dragon Lord armies, locked in combat on the peaks of Mount Hotaka, competing to win the hand of Princess Kushinada, the last and most beautiful of eight sisters. A battle so ferocious, that the villagers fearing for their lives, acquire the help of a powerful Wizard, who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle’s end. Their struggle continues to this very day, even though the Princess and their fateful story have long passed into legend.

Zombies!!!

Players take on the role of a survivor amid city streets sprawling with Zombies. Movement is determined by dice roll as is combat when the player's piece is in the same square as a Zombie. Players must conserve bullets and protect their life counters. At the end of the turn a dice roll directs the player to move a number of Zombies one square (because they are the slow George Romero type).

First player to reach the center of the Helipad tile and kill the Zombie there, or kill a total of 25 Zombies wins. When a player is killed they move back to the starting tile and lose half their Zombie kills.

Zombies!!! is the original game in the Zombies!!! series.

Harry Potter and the Sorcerer's Stone Mystery at Hogwarts Game

This Clue-style game comes with a game board, Fluffy Folder (for holding the solution), 2 special dice, 6 wizard hat pawns, 1 ghost pawn, 10 Hogwarts event cards, 6 Character cards, 6 Magic cards, 9 Room cards, 2 Summary cards, and a Check List Pad.
The object of the game is to deduce which student cast which forbidden spell in which room in Hogwart's School. Once a player thinks he/she knows the solution they must travel to the difficult to reach third floor where Fluffy guards the answer.
While most of the mechanics of play will be familiar to any player of the classic Clue, a few new elements in the game may require a slightly different approach to play.

Ninja Taisen

Ninja Taisen is a two-player, dice-driven open information abstract game with a random set-up. Both players have identical sets of ten fighters, with three fighters in each of three colors with values 1–3 along with a tri-colored boss valued at 4; these fighters are placed in small stacks of varying size onto a line that's eleven steps long. On a player's turn, he rolls the three colored dice and can make up to three moves accordingly, with the blue die moving a blue fighter, etc. Moving a fighter that has other fighters on top of him moves these other fighters as well.

If, as a result of movement, his fighter (or stack of fighters) encounters an enemy, a fight between the two top cards in each stack occurs, the result of which is decided primarily by the color (via a rock-paper-scissors mechanism) and secondarily by the number (highest wins). If the boss wins a fight, its power is reduced by the enemy's power for the remainder of the current fight; if two fighters draw, they both retreat one step toward their own village, possibly precipitating other fights on the same turn. The fight continues until either pile is depleted.

The first player to either defeat all of the opposing fighters or reach the end of the line (and clear out the opponent's fighters in his village) wins.