Roll / Spin and Move

Trivial Pursuit: Master Edition

The new 2010 Master Edition is the successor of the Genus edition. It includes 3,000 all-new questions that will challenge even the savviest Trivial Pursuit player.

It comes with the well known game play of the old editions and with a electronic timer to keep up the pace.

The contained questions are up-to-date so it will be easier to play with people of the new generations.

The goal of the game is to collect wedges of each color by answering the questions and to answer the so called master question at the end of the game to be the MASTER.

Smugglers: A Family Friendly Strategy Game

Strategy: Smuggling & Smuggler Catching: Long Haul Trucking

Players make money by delivering goods throughout the U.S. and certain overseas cities. There are two ways to make money: 1) make a successful delivery and 2) intercept an illegal delivery. Players can choose whether to attempt to make legal or illegal deliveries. Illegal deliveries have higher payouts.

Players can purchase boats, weigh stations, and upgrades for trucks in order to increase their chances of making deliveries or checking other players' deliveries. But don't get too carried away, because all assets count as $0 at the end of the game.

Are you ready to catch a Smuggler? Are you the Smuggler? Either way, this will be an action-packed, fun game!

Ninja Galaxy

AD 3017 - In the Ninja Galaxy it has been discovered that the four main star systems are becoming unstable. A destructive virus is spreading. The Ninja Elders have decided that only one star system can be saved. The other ones must be quickly neutralized. Which ones? To decide, the four Ninja Clans will battle each other at the Galaxy Power Rings. The winner's star system will be saved.

Advance RING-LEVELS by going through PORTALS. Sabotage your opponents with PORTAL-BLOCKERS, and VAPORIZE blockers in your way. Battle your opponents up close with LASER SWORDS, or eliminate them with LIGHT STARS. Finally, NEUTRALIZE the other star systems with the very powerful NEGATIVE ENERGY DISCS (NED).

New Advanced Rules: Use your Ninja Master Card to come into the battle when your ninja is facing elimination. In addition, each ninja has a special ability and on the third hit-point is eliminated. This adds much more strategy to the game and plays in about an hour.

Ninja Galaxy is a fun Space-Battle Adventure for the whole family and yet serious enough for the "gamer." A game of strategy, chance and fantastic finishes!

Guesstures

This game is like Charades on 'Speed'. The active player gets four cards. Each card has two words on it, one easy, one difficult. The harder the word, the more points it's worth. The player picks one word from each card and loads them into the timer device. S/he then has about a minute to communicate the words to teammates; when a word is guessed correctly, the card must be snatched out of the timer. The timer, meanwhile, will "eat" the cards, one at a time, if they aren't snatched. You get points for each card successfully rescued from the timer.

Reimplemented with different rules: Electronic Guesstures

Casa Grande

In Casa Grande players try to develop well-located building lots in order to construct large and tall buildings on them. Opponents can use your buildings for their own purposes, and the final result should be one large magnificant house – "casa grande" – after another.

Casa Grande is played on a game board that shows a square grid for the building area, which is framed by a track. At the start of the game, each player receives a number of building blocks and differently-shaped platforms. Each player also receives five bonus points and one pawn, which is placed on the track.

The game is played in turns with some elements being similar to Burkhardt's own Kupferkessel Co. At the start of his turn, the player rolls the die and moves his pawn forward on the track as many spaces as the number rolled. By expending bonus points, the player may move his pawn further. Then, the player must place one building block on the board in the column or row corresponding to the space on the track where his pawn is located. If he now has the building blocks needed to support one of his platforms, he may place that platform on top of the building blocks. If he does so, he gains an amount of money (Casa Grande Lire) based on the size of the platform and the level at which it was built.

After a platform has been added, building blocks may be added on top of the platform. If another player builds on top of your platform, you gain a number of bonus points. You also gain bonus points if your pawn ends its move on a corner (in which you don't get to place a building block). If a player accumulates nine or more bonus points, he receives nine Casa Grande Lire, but loses the bonus points.

The game ends at the end of the round in which a player has placed his last building block. The player who has collected the most money wins.