Race

Welcome to the Moon

You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...

Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.

The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.

Riftforce

The Rifts changed our world. Villages were torn apart, Riftforce emerged from it and spread across the land. What seemed lifeless before started to rise and wake. Flames left campfires and waves poured out of their riverbeds. Even the sun and moon leave their footprints in the ground.

We learned how to control those living elementals and formed guilds to perfect this knowledge. While competing for Riftforce the guilds forged temporary alliances to share their unique abilities and guard the access to the Rifts.

Now it is your time! Choose your guilds, combine their powers and rush into battle. Gain Riftforce from the land you control and all the elementals you destroy until you have enough to ascend into a higher state of power.

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In Riftforce, the two-player duel card game, each player starts by drafting four of the ten different guilds, each with a unique power, to forge their own asymmetrical alliance. Every game of Riftforce gives you a chance to discover new synergies between guilds which will greatly influence your overall strategy and strengths. Can you combine the flexible and mobile water guild with the all-consuming fire elementals who even harm their allies and unleash their full potential?

The guilds’ elementals are the lifeblood of the game - they are your troops and at the same time the resource necessary to attack. Soon you will find yourself wondering how to use them best. Each turn you are torn, choosing one of three possible actions. Do you want to strengthen your position at the Rift, sacrifice elementals for powerful combo attacks or gather support for your next turn?

Gain Riftforce by destroying the elements of your opponent and by controlling locations along the Rift. Only then will you ascend and win the game.

Discovering new synergies between the different guilds, clever gameplay combos and the deeper layers of strategy will keep you coming back to enjoy the game again and again.

Bayou Bash

As gremlins climb on rocks and wade in puddles to catch a glimpse of the big race, their favorite racers gear up at the starting line. Time to find out who’s the fastest, and more importantly, who’s the fan favorite!

Bayou Bash is a chaotic racing game for 2-4 players filled with rambunctious racers who will do anything to win over the most fans before crossing the finish line. Each player takes control of a racer with unique abilities, and must battle for victory across the customizable track while gaining fans along the way. In Bayou Bash, it’s not about who crosses the finish line first, but who pulls off the craziest tricks during the race!

—description from the publisher

Players are represented by one of four tokens, each with variable special ability. The play surface is customizable, allowing for a variety of racetracks. Starting condition cards add additional random elements into the game. Each turn, players draft cards that control movement, provide supplies, etc. The first player to cross the finish line ends the game but it’s the player with the most fans who wins. Cheap shots are encouraged.

—user summary

Summer Camp

Find your cabin assignment, wring out your swimsuit, and relive the days of canoeing, friendship bracelets, and s'mores with Summer Camp, a competitive deck-building game in which players race to earn merit badges and collect the most experience points to win. Each player has their own deck of cards to play, and as the game progresses you add new cards to your deck to make it even stronger.

Summer Camp differs each playing as the game includes seven different merit badge decks along with the base deck: adventure, arts & crafts, cooking, friendship, games, outdoors, and water sports. Each game uses three merit badge decks that can be mixed and matched for unique gameplay scenarios.

To win, players must earn the most camp experience points, points that are gained by claiming merit badges, advancing your pawns along the merit paths, and buying cards. Devise your strategy, build the best card combinations to outplay your opponents, and rule the summer as the ultimate camper!

Windmill: Cozy Stories

In Windmill: Cozy Stories, players are storytellers who weave short tales based on the hidden picture cards they draw. While one player tells a story, the other players attempt to guess the visible card that matches the story.

The more opponents who guess incorrectly, the more points the storyteller receives when someone finally does correctly identify the card. On the other hand, if all players fail to guess the picture, the storyteller loses points instead of winning them!

You score points both by telling stories that are identified correctly and by guessing the stories told by others. Whoever earns the most points over the course of the game wins.

—description from the publisher