Puzzle

Power Plants

Every wizard in the neighborhood knows that the best spell components are grown fresh. Unfortunately, only one particular plot of fertile soil in the area is the best for growing magical plants. Everyone agrees to "share" the garden, but you have a plan: Your team of loyal sprites will use the powers of the plants to infiltrate the garden as it grows, so that when everything is in full bloom, the most potent patches will belong to you!

In Power Plants, you are a wizard growing a shared garden of magical plants with your rivals. Each turn, you choose one of the patch tiles from your hand and add it to the growing garden. You can activate the added tile for its dynamic "plant" power or activate all the tiles it touches for their slightly weaker (but still very cool) "grow" powers. As the fields expand, you strategically deploy your sprites to gain control of more and more of the fantastic flora. Will your magical horticulture skills pay off?

Manipulate the garden's growth, gather magical gems, and deploy your team of loyal sprites to repel your competition and be in control of the most valuable fields when the garden is complete!

—description from the publisher

Stack'n Stuff: A Patchwork Game

In Stack'n Stuff, a more streamlined version of Patchwork, players are on the move. However, packing all of your stuff into a moving truck is quite tricky, costly, and time consuming — and the day runs out fast!

During the game, the last player on the time track chooses one of the next three furniture items. After paying the transportation cost and spending the loading time, the player places the patch on their truck game board. Whoever manages to pack their truck best, as well as earns the most money during the game, is a moving master and wins!

—description from the designer

Samarkand Bazaar

Sid Sackson's classics Samarkand & Bazaar are now combined as two games in one box with this new edition of both games.

Samarkand is a fast-paced trading and selling game set in exotic Asia Minor. Cunning Merchants buy, exchange, and sell goods to build wealth. When visiting Nomad Camps and after offering gifts for their hosts’ hospitality, Merchants trade for the goods they desire. When visiting Oases, they may purchase random goods. Ultimately, these Merchants travel to the bazaars in Cities such as Samarkand or Isfahan to sell the goods they have acquired. Merchants must plan which desert paths to use to travel efficiently between the Nomad Camps, Oases, and Cities so they can earn the quickest (and greatest) profit!

In Bazaar, players attempt to gain the right combination of colored cubes through skillful trading to purchase the wares displayed in the Bazaar. Values of the various wares are determined by the number of cubes the purchaser has left over following the transaction. Trading is governed by the current rates posted at the Exchange. When the wares from two stalls have been completely sold, the Bazaar is closed, and the game ends. The player with the highest score wins!

-description from publisher

Verdant

Verdant is a puzzly spatial card game for 1 to 5 players. You take on the role of a houseplant enthusiast trying to create the coziest interior space by collecting and arranging houseplants and other objects within your home. You must position your plants so that they are provided the most suitable light conditions and take care of them to create the most verdant collection.

Each turn, you select an adjacent pair of a card and token, then use those items to build an ever-expanding tableau of cards that represents your home. You need to keep various objectives in mind as you attempt to increase plant verdancy by making spatial matches and using item tokens to take various nurture actions. You can also build your "green thumb" skills, which allows you to take additional actions to care for your plants and create the coziest space!

—description from the designer

Museum: Pictura

Museum: Pictura is a standalone set collection game for 2-4 players by Olivier Melison and Eric Dubus, in which you take on the role of an aspiring curator in an art museum.

Set in the roaring 20’s, the game is gorgeously illustrated in art deco style by French artist Loïc Muzy, while the 180 paintings featured in the game have been individually brought to life by Ekaterina Varlamov.

Your goal is to create collections of some of History’s most iconic works of art. To do so, you will be acquiring Painting cards and exhibiting them into your Museum, represented by your player board, to create Collections. These Collection can be based either on the painting’s Period (ranging from the Renaissance period all the way to Impressionism), or its Domain (Historical, Landscape, Mythological…). The Collections you create will earn you Prestige points, and the player with the most Prestige at the end of the game wins.

During play, you will have to deal with the changing trends of the art world, acquiring and exhibiting Paintings depending on what is currently in highest demand. Exhibiting Paintings of the types that are currently in fashion will gain you additional points!

As your Collections grow, you will be able to open them briefly to the public with a Temporary Exhibition, which allows you to immediately score that Collection’s value and obtain special bonuses for the rest of the game. But beware, your visitors will quickly grow tired of seeing the same types of Collection again and again, so timing your exhibitions correctly is essential!

Museum: Pictura brings exciting new mechanisms and strategies to the table, while maintaining a strong family connection to its predecessor.

-description from publisher