Point to Point Movement

Inhabit the Earth

Inhabit the Earth is a race game played on six continent boards. Players create their own menagerie of up to six creatures, each of which is represented by up to six cards, by using cards to introduce, multiply, evolve, and adapt their creatures. Each of the 162 unique cards identifies a creature's class, a continent and terrain that the creature inhabits, and a special or scoring ability.

Each class of creature is also represented by a counter, and the cards are also used to trigger the movement of the counters along the trails on the boards and by migrating, from one board to another. Breeding, achieved by flipping over a creature's counter, generates new cards. Movement facilitates further breeding and the chance to secure tokens for additional icons and point scoring.

At the end of the game, points are scored through abilities on the creature's cards, the position of the creatures' counters on the boards, and from tokens; the player with the most points wins. Rules for an introductory game for up to three players are included.

Clank!

Description from the publisher:

Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.

Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!

Serpent Stones

Serpent Stones is an interpretation of an ancient game believed to have been played by the Aztecs over 600 years ago. As head priest of an Aztec warrior house, you must command a specialized team of Aztec warriors in ritual combat on the battlefield to satisfy the gods. Drawing on the power of teotl from your temple stone, your warriors can wield specialized nahualli animal attacks to strike or capture opposing warriors standing in your team's way of capturing your opponent's temple stone. The gods may show you favor by giving you an advantage during battle, but will it be you or your opponent that quenches their insatiable blood thirst today?

Players of Serpent Stones sit on opposite sides of a game board featuring seven staggered rows of Serpent Stones and take turns drawing a card and playing/discarding a card from an initial hand of five cards. Serpent Stones features three types of cards:

Warrior cards, which are played on the Serpent Stones to build your Aztec warrior team
Nahualli cards, which strike or capture opposing warrior cards
Teotl cards, which are "god" cards that can give a player some tactical advantage during gameplay

A player wins when either he captures his opponent's temple stone by placing a warrior card on it or he forces his opponent to suffer the "Wrath of Tezcatlipoca", a fancy Aztecian way of saying the opponent ran out of cards.

Great Western Trail

Description from the publisher:

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

Prophecy

Prophecy (originally released as Proroctví) is a Talisman-style game by Czech designer Vladimír Chvátil. The players represent fantasy characters on a path through a land full of adventure with the goal of grabbing ancient artifacts from the claws of demons guarding the surrounding astral realms.

Instead of rolling dice to move around the game board, players in Prophecy use a variety of means of transport. The game includes an experience system and loads of skills and spells that your character can learn. A large number of monsters that you can meet and fight also await you, as do random events that will keep taxing your abilities because after you cast a spell or lose a fight, your strength or willpower declines until it is recharged by healing.

Whoever holds four of the five hidden artifacts wins the game and becomes the next king of the land.

Expanded by:

Prophecy: Dragon Realm (2003)
Prophecy: Water Realm (2006)