Point to Point Movement

Imperial Steam

The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters.

Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!

—description from the publisher

Sand

People refer to this vast place only as the desert since no one remembers what was here before. The golden age of human beings has long passed. Now there is only sand, and the only hope is in the humidity.

Travelers cross the desert that stretches from the slopes of the Akaishi Mountains to the cliffs of Seaclaw. Half-ruined ancient cities are home to the last human communities struggling to survive by foraging for what little green remains standing. These desert travelers transport goods on the backs of their caterpillars. Although their only goal is to make as much money as they can, at the same time and in a more or less deliberate way, they are helping to bring life back to the desert by carrying small plants from the artificial greenhouses of the cities to the most remote corners of this ocean of sand.

Designed by Ariel Di Costanzo and Javier Pelizzari and illustrated by Ernest Sala, Sand is a game with a main mechanism of pick-up-and-deliver that can be enjoyed alone or in groups of up to four players in games of about 120 minutes long. Players have to earn as much gold as possible after six rounds (five in a four-player game) to win.

In Sand, players put themselves in the shoes of these intrepid desert travelers who travel the paths of the board and visit the different towns. They collect goods to take them to other places and thus earn gold for the transport service. They cross the dunes on the backs of their faithful caterpillars, which, cared for, will grow and help players complete their tasks more effectively. Along the way they will be joined by helpful companions and be entrusted with missions that, if completed, will bring good benefits at the end of the journey. Help the plants take root again, and perhaps there is still some hope for this desolate place...

—description from the publisher

Chandigarh

In 1951, the Indian government commissioned the renowned architect Le Corbusier to design a new capital for the state of Punjab. Thus, Chandigarh was born.

In the game Chandigarh, players in the role of urban planners are in charge of building this modern city from scratch. They will construct buildings, try to take advantage of buildings constructed by others, use the abilities of the different municipal employees, and try to position themselves in the key locations of the city, all with the aim of achieving the patterns of the plans they have chosen. Whoever scores the most prestige points wins.

In more detail, the city of Chandigarh is represented by a 4x4 grid of sector tiles, with each sector having multiple plots. These sectors intersect at junctions, with the edges of these tiles creating streets between the sectors. You each start with a project card that shows an arrangement of buildings, along with two different colored buildings from the four colors available; your architect starts on a junction in the city.

On a turn, you can move your architect up to the total numbers of footprints on your active project cards, stopping at each junction (if you wish) to place a building from your reserve on an empty plot next to a street that's adjacent to the junction you occupy. If you occupy the final plot of a sector, place one of your supervisors on this tile. Alternatively, on a turn you can choose a new project card from the display, placing it on the left or right side of your row of active project cards and taking buildings from the reserve based on the card you just placed and the card adjacent to it. If you now have four cards in a row, you immediately score the card at the opposite end of the row from the card you just placed. Score the points listed on this card each time the pattern on it occurs in the city.

Four specialist tokens start in the corners of the city, and if you construct a building of the specialist's color in the sector where they are located, you gain the power of that specialist for the remainder of the game and move them to a different sector. Each specialist has six different abilities, some that score you bonus points and others that give you special powers during play.

Horrified: Greek Monsters

Pandora's Box has been opened, and Greece's most notorious monsters have escaped.

Horrified: Greek Monsters is a standalone game that features gameplay similar to 2019's Horrified. In this co-operative game, players become avatars of the Greek gods and must work together to re-capture these monsters.

To do that, they must first uncover the monsters' lairs. Medusa, Cerberus, Chimera, and Minotaur are hidden in locations that must be discovered: the Statue Garden, Underworld Door, Chimera's Cave, and Labyrinth. Similar to the myths that inspired the game, uncovering the lairs comes with a cost: Players must discard three color items before the lair token can be flipped over to reveal which monster's hideout they've discovered.

Horrified: Greek Monsters includes six monsters, each with unique abilities, and the more monsters in the game, the harder the challenge, with players needing to use their unique powers to figure out how to defeat each monster.

The Stifling Dark

The Stifling Dark is a one-vs-many hidden-movement horror board game with an innovative line-of-sight mechanic for 2-5 players. One player takes the role of the adversary, whose goal is to prevent the other players (the investigators) from escaping through a variety of unique actions. As an investigator, your only goals are to survive and escape.

Investigators move around the board in a point-to-point fashion using their base movement speed. They may sprint to move more quickly, but they need to keep an eye on their stamina so they don't become exhausted. Additionally, investigators can pick up and use items, lock and unlock doors, or use their flashlights to try and find the adversary. Meanwhile, the adversary is secretly moving around the board, trying to stop the investigators from escaping. There are a variety of investigators to choose from, each with their own special abilities. The adversary also has multiple attacks and abilities that change how you play the game.

Will you fix the car and drive out, or will you override the gate and try to sneak out? The investigators will need to decide if they want to stick together to watch each other's backs, or split up to race towards the exit. Either way, they must move quickly - the longer the game takes, the more chances the adversary has to stop them!

The game ends when either all of the investigators escape (meaning the investigators won) or the adversary achieves their win condition (which is different for each adversary).