Players: Two-Player Only Games

Pyradice

In Pyradice you are part of an ancient civilization whose main goal is to build pyramids. Each player will try to get the best stones from the quarry to create their pyramid and earn the most points at the end of the game.
The quarry is made up of 47 dice placed on 3 floors. On their turn, the player takes a dice that has at least 3 free sides and places it at the base of the pyramid or on higher floors if it has 2 dice underneath it. On each floor of the pyramid that the dice are placed, the player gains a bonus that allows them to manipulate the dice that are already in the pyramid (turn 180°, roll again, etc). In this way, they try to have a pyramid with dice that corresponds to the public objectives of each card (having only even-value dice, having only increasing values, etc.). If you succeed, at the end of the game you win the points that could give you victory. Each game box can only hold 2 players. But if you add another box, you can play with 3-4 players.

Tango

It takes two to tango, but only one dancer will stand tall in this trick-taking game for two players! In Tango, players play cards (both from their hand and from their face-up display), in order to perform the best possible dance steps.
Plan ahead as best you can, but remember your opponent knows some of the steps you will take! Will you be named lord or lady of the dance?

Brightcast

Brightcast is a fun, fast-paced, 2-player card game. It all starts with one basic rule: get one of each Spellcaster card or five the same Spellcaster card into play to win the game! Begin the game with 4 cards in your hand. Start each turn by drawing a card, then playing a card from your hand and performing that card’s action. Use your Spellcasters to claim victory and stop your opponent from trying to do the same!

Oh...and...watch out for Dragons!

Kanal

The Oranienburg canal, which gave this game its name, was built between 1832 and 1837 in Brandenburg. The Havel River was difficult to navigate near the Oranienburg mills, so a canal was built from the Havel that crossed the older Ruppin canal, thereby forming the Oranienburg canal cross. During the industrialization in the 19th century, lots of companies and businesses were formed at this important waterway. Moreover, additional streets and railways were built.

In Kanal, you erect new industries and shape the infrastructure by building pathways, streets, railways, and canals. Most important of all are bridges that connect buildings. To do all of this, you have access to various actions that you select in the right moments.

At the end of the game, the player with the best industrial area and the best infrastructure wins.

Castle Nightingale

Castle Nightingale looms out of the night, both intimidating and full of promise. Three ninjas have slipped inside, searching for the fabled treasure hidden within...yet a vigilant samurai patrols the halls, watching and listening for intruders.

Two players face off in Castle Nightingale, with the ninja player trying to steal five relics before the samurai player can capture the three ninja thieves. The castle is comprised of an inaccessible garden surrounded by four double-sided floor boards, each showing two secret passage spaces and areas in five colors.

Each turn, the ninja and samurai each choose one of three action cards in hand, with the samurai also choosing a nightingale tile not used on the previous turn. The ninja player resolves their action, then moves across the floor, marking each space of their movement with a footstep token. If they step on a colored space matching the samurai's hidden nightingale tile, the ninja stands revealed; otherwise, next turn the ninja can treat any of their footsteps as their starting space.

If the ninja picks up a vase, the samurai can still recover it on their turn by either closing the final secret passage or landing on the ninja's space...as long as the ninja has been revealed that turn. While the ninja moves space to space, the samurai treats each colored area as a single space, allowing them to move quickly within the castle.

Each player has specialized one-shot equipment they can use at any time, starting with one item and gaining more as they play certain cards. Each player has ten cards that they'll cycle through until either the samurai has captured all three ninja or the ninja have stolen five of the six relics hidden in the eight vases.