Pirates

Sewer Pirats

Translated from the publisher's website:

Deep below the world of wasteful humans lies another yet uncharted world, oblivious of the ado of surface dwellers. Only the most courageous creatures from the world above will descend to the mysteries of the underground and board one of the legendary sewer frigates to challenge destiny and to amass immeasurable treasures.

In Sewer Pirats, deep underground in a maze of domed caverns, narrow tunnels, and piped passages, a motley cast of rodents, insects, and other vermin sail the treacherous waters of human refuse aboard bizarre vessels in search of discarded booty. In order to claim the best haul from the abandoned flotsam, players must make careful use of the unique abilities of their crews' rats, cockroaches, weasels, and other critters. Don't settle for less than left-over fast food and dumped toys. Go for your goal to become a true legend among the sewer pirates.

Players compete in deception and tactics to fill the best positions aboard the three pirate frigates. A pirate's rank determines his share of the expected loot – but even the best crew ain't worth nothing without their talismans. Each of the three frigates has its special fetish, and no pirate would dare to board her without the matching talisman for fear of terrific calamities.

Sewer Pirats includes three levels of difficulty as well as thirty detailed pirate figures, twenty Color-Click™ bases, and a rich assortment of game boards, tokens, and cards. Starter rules get you into the game quickly, and a Crew Member Auction variant increases the strategic depth and lighthearted action.

Space Pirates

Raumpiraten

The new game of the Dungeon Twister creator.

In deep space all players are pirates on the run for merchants with precious load.
All fight to become the most famous pirate of the galaxy and be first to own a space station.

Variable game tiles, and merchant markers that are flipped dexterous guarantee variety.
Included are 4 modeled space ships.

Catch the Bingo

A variation on Bingo, this children's game consists of moving about the North Atlantic, capturing Merchant Vessels and turning then in at the Pirates Market. The Merchant Vessel cards each have a number. When turned in at the Market, the number is announced and each player will mark said number on their BINGO card. The first player to get 5 in a row wins. The introduction of Magic Cards and several spaces on the board with various effects adds a random element to the game.

Contents:

1 game board
6 pirate ships
10 double-sided Bingo cards
54 Merchant cards
14 Magic cards
120 blue transparent Caps
1Merlin chip
1 die
rules (English, Traditional Chinese)

Pirates 2ed: Governor's Daughter

The Governor`s Daughter has been kidnapped again! The villainous and insatiable Dread Pirate Roberts has again claimed his chance to acquire a ransom for the life and the chastity of a beautiful damsel in distress. This formidable act of villainy has shocked the other pirates of the Archipelago. Never had they witnessed such a breach of etiquette! Now, they set sail to find the fragments of the map leading to Robert`s hideout. But before they find it, adventures and isles await!

Pirates: Governor`s Daughter is a re-edition of an adventure-economical board game hit. Thanks to the brand new rules, you will experience fabulous sea adventures, sack the cities and trade routes of the Archipelago, get rich dealing with exotic wares or die trying to compel bloodthirsty pirates. And in the end, you will free the beauty in distress and save the world from the Dread Pirate Roberts! Arrgh!

Catan: Junior

Explore the seas! Catan: Junior introduces a modified playing style of the classic Settlers of Catan, giving players as young as five a perfect introduction to the Catan series of games.

Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, molasses or swords, and players can acquire gold. Each player starts with two pirate hideouts on different islands, and they can use the resources they acquire to build ships, hideouts or get help from Coco the Parrot. By building ships, they can expand their network; the more hideouts they build, the more resources they may receive. Just watch out for the dreaded Ghost Captain!

Be the first player to control seven pirate hideouts, and you win!

What sets this apart from the previous Die Siedler von Catan: Junior:

This game is playable with two as it comes with a two-player map.
The three- and four-player map is larger and is more symmetrical, so that two of the colors don't operate at a disadvantage.
The map now shows die faces rather than numbers for resource production.
Many of the event cards have been removed to make the game simpler.
There are no cards in the game only tiles for more durability.
There are no longer harbors in the game. In the original game you had to set up the board with random secret harbor tiles that allow for better trades with the bank. Now the trading to the bank is simpler and can be done from the beginning and doesn't require people to build to the harbors.
The resources are different.
There is a race for the Coco the Parrot tiles (rather than 'CoCo Helps' cards) and those that have the most get to put an extra piece on the board (one step closer to winning), tied players take their piece off the island and leave it vacated.
The market is now a part of the board, and can be traded into only once on your turn
By default, Trading with other players is excluded and only part of the "advanced game". In Die Siedler von Catan: Junior trading with other players could be excluded to simplify the game.

As in Die Siedler von Catan: Junior you can't chain ships, you must build a pirate lair before continuing on.

Reimplements:

Die Siedler von Catan: Junior