Catacombs Cubes: Monuments
Adds material for the 5th and 6th players. And introduces monuments as a a new buidling type.
Adds material for the 5th and 6th players. And introduces monuments as a a new buidling type.
Set in the world of Catacombs, in Catacombs Cubes players draft various "Tetris-like" wooden shapes from the quarry to race to build structures from blueprints. These completed buildings are added to the growing town of Stormtryne. The player who successfully builds the most structures wins. The game features a novel "cube-building mechanism".
The game features:
Solo Mode included
Enough components to support four players with the base game
Features characters and places from the world of Catacombs
Plenty of theme (not an abstract title)
Different game modes (competitive vs passive)
Two resources drafting mechanics included in the box (dice vs tiles)
—description from the designer
With Geistesblitz Junior, now children as young as four years old can play this quick-reaction game, grabbing the right object at the right time.
In this game, piglet, frog, ghost, and chick wait in the middle of the table. The cards show three of them in different colors. The objective is to grab whatever comes up in its original color. For children 6 years and up, the ghost occasionally appears in a dark nightgown. When this happen, keep your hands off all the figures!
The action in the party game Stringamajig is part drawing and part charades with a string. Each player is given 60 seconds to draw a shape with a loop of string, move it around, and interact with it, trying to help other players guess that word, then as many other words as possible in the time allotted.
On a player's turn, they draw the top card of the deck, with each card showing four numbered objects or phrases; the top card of the deck will show 1-4 numbers, and those numbers indicate which objects the drawer can choose to depict with the string.
When the drawer is ready, they flip the sand timer, grab the string, and start "drawing" — but they can interact with that drawing to help others guess the object, such as strumming a guitar, moving the tentacles on an octopus, or twirling the rotors on a helicopter. The drawer can't make any noise, and part of the string has to remain touching the table while they animate their drawing. Otherwise, the drawer can get crazy with it.
The other players call out their ideas, and when a player guesses the word correctly, they receive the card, then the drawer quickly moves on to their next drawing. When time is up, the drawer scores 1 point for each word that was guessed correctly, and each player scores 1 point for each correct guess they made.
The game contains three types of challenge words that are harder to draw, but worth 2 points if guessed:
2-Player: Make the drawing in the air with another player.
Don't Look: Draw with your eyes closed.
Forbidden Word: Guessing a certain word costs a card.
After everyone has had two turns as the drawer (or one turn in a game with seven or more players), the game ends, and the player with the most points wins.
The aim of Code Stack! is to build towers with colored blocks, the lowest block representing the first letter of a word, etc. There are blocks of different colours: green means A, B or C; yellow D, E or F, etc. Five different games use this basic system. For example, each player on his turn builds a tower, and the first other player who finds a corresponding word scores 1 point. Another example: The first player chooses a block, and each player on his turn must add a block on the top of the tower, or accuse the former player of bluffing when he cannot name a corresponding word.