Paper-and-Pencil

Beyond the Supernatural RPG

Beyond the Supernatural™ Two builds on the bones of the classic BTS game to create a modern world of horror and magic unlike any before it.
The supernatural is real. Psychic abilities and the paranormal are real. Magic is real. Yet science and authority figures dismiss them as hysteria, hoaxes and madness. However, special individuals gifted with special abilities or cursed with firsthand encounters find themselves inexorably linked to the paranormal and forced to deal with the consequences.

Some of our heroes are gung-ho psychics and sorcerers who see themselves as humankind's hidden protectors. Others are drawn into the realm of shadows through quirks of fate, or fueled by feelings of revenge. Still others are reluctant heroes and even victims, but all have been touched, in some way, by forces beyond human comprehension - Beyond the Supernatural.

BTS-2 has really come together and will surprise people with its depth of character, background and new direction.
A contemporary horror setting that makes sense and challenges the players.

New P.C.C.s (Psychic Character Classes) include the Firewalker, Night Hunter, Psychic Medium, Diviner, Autistic Psychic Savant, ordinary people and others, all with new and unique abilities.

Many of the characters, psychic abilities and magical powers are unlike any Palladium Books has presented before. Characters and powers that will challenge players and bring a new level of strategy and role-playing to the surface.

Even familiar characters like the Psychic Sensitive, Healer, Nega-Psychic and others are more evolved and unique.

Character background and the world setting is bold, clear and sinister.

I.S.P. (Inner Strength Points) and P.P.E. (Potential Psychic Energy) interact with the characters and the supernatural in new ways.

The secrets of the supernatural, ESP, and magic are revealed.

Victor Lazlo and his lasting legacy: The Lazlo Agency is described.

The world background serves as a guide to adventure.

Interior Art by Ramon Perez, Michael Dubisch, Freddie Williams, Apollo Okamura and others. Cover by John Zeleznik.

Code 777

This clever little game combines the elements of a good, logical deduction game and Indian poker. Each player receives a rack for keeping three tiles drawn from a pool of tiles, which are seven different numbers in seven different colors (28 tiles in total), however the rack is turned away from you. When players sit in a circle, each player can see everyone else's tiles, except their own. Each turn, players draw a card with a question like, "Do you see more yellow sevens or more blue sevens?" which should help the others' determine their tiles. Once you're reasonably sure, then you can take a guess. But if you're wrong, you have to start over with a fresh set of tiles...

Code 777 was explicitly inspired by What's That on My Head? and Alex Randolph credited Robert Abbott with co-designing it based on this.

In 2010, Stronghold Games released Code 777 in a 25th Anniversary Deluxe Edition, adding both a 5th player and symbols to make the game colorblind-friendly.

From the Stronghold Games version of Code 777:

The classic code-cracking game is back in a 25th Anniversary Deluxe Edition!

Crack your code first! You can see your opponents' codes but not your own. Using questions and logic, try to deduce which three numbers are hidden in front of you. Once you're reasonably sure, then you can take a guess. But if you're wrong, you have to start over with a fresh set of tiles...

This 25th Anniversary Deluxe Edition of Code 777 has been expanded to allow for up to 5 players (from the previous 4 player editions). All of the components have been upgraded to the highest-quality levels. And our Code 777 is also the first edition to be colorblind friendly! Stronghold Games is proud to bring this great deduction game back into print by popular demand after being unavailable for over 10 years worldwide.

Similar to:

What's That on My Head?
Amnesia
Egghead
Guess What I Am!
Coyote
Am I a Banana?
Hanabi

Scattergories

"The Game of Scattergories," published in 1988 by Milton Bradley, is a great game for any group to play. In the game each player fills out a category list 'with answers that begin with the same letter.' If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun.

Similar to:

Facts in Five

Boggle

'Boggle is a timed word game in which players have 3 minutes to find as many connected words as possible from the face up letters resting in a 16 cube grid. When the timer runs out, players compare their lists of words and remove any words found by multiple players. Points are then awarded for remaining words, depending on how many letters are in the word. (In the original Boggle, all words must contain 3 or more letters to score points.)

An example grid given in the French Canadian rules (of Deluxe Boggle) holds an amazing 459 words!

A number of variants have been produced by Parker Brothers over time, including Big Boggle (which uses a 5×5 grid of letters and forces players to search for longer words).

Boggle is a word dice game.