Organizations: Game Designers of North Carolina

A Place for All My Books

A Place for All My Books is a puzzley book gathering, sorting, and organizing game in which players arrange stacks of books in different rooms of their apartment as personal projects. When done, they can admire their accomplishments and gain their rewards – not least of which is renewed energy, which they can then spend to head out into the village - to pick up more books!

Over nine rounds, players visit locations and gather books to complete objectives and earn Victory Points. The player with the most Victory Points wins.

The organizational puzzles are easy to accomplish, with the challenge being how many of them you can accomplish all at once to optimize each "admire" action.

A Place for All My Books includes a solo mode in which you must beat the game's rival: Penelope Eveready, an untiring extrovert who seems to be grabbing all the books you had wanted.

—description from the publisher

Raising Chicago

During the 19th century, the elevation of the Chicago area was just a few feet higher than the shoreline of Lake Michigan. For many years, there was little or no naturally occurring drainage from the city surface, and this lack of drainage caused unpleasant living conditions. Standing water harbored pathogens that caused numerous epidemics including typhoid fever and dysentery, culminating in the 1854 outbreak of cholera that killed six percent of the city's population. The crisis forced the city to take the drainage problem seriously. In 1856, engineer Ellis S. Chesbrough drafted a plan for the installation of a citywide sewerage system and submitted it to the city council, which adopted the plan.

However, due to the minimal elevation above the lake, the sewer could not be built underground and had to be built at street level. The city council then decided to implement a radical idea: Prevented from digging down, they instead decreed the buildings of the city would be raised to allow the new sewer system to be hidden under the new street level. Representing one of the four companies that were created to tackle the problem of raising the buildings of Chicago, it's up to you to gather resources, take on the most attractive projects, and help solve the sanitation crisis of the city.

On your turn in Raising Chicago, you place a tile on a resource slot associated with one of five building projects, then claim the resource you covered. After all players have placed tiles, each project is evaluated. The winning player pays resources to complete the project, claims the project reward, then places all of their tiles associated with that project as levels underneath the building onto a space on the board. Players earn points for placing buildings cleverly, doing the most work in a ward, and meeting the demands of council people.

Only the most successful player will win, so play strategically to prove you can raise buildings the best in Raising Chicago!

—description from the publisher

Critter Kitchen

It's Restaurant Week in Bistro Bay! Restaurants are competing in food challenges, while also planning an epic meal to impress a celebrity critic. As one of 1-5 players in Critter Kitchen, you'll send your chefs into the city to gather ingredients to create amazing meals and demonstrate that your restaurant is the best in town.

Each round, new random ingredients are placed in locations throughout the city. Players simultaneously and secretly plan which locations to send their three chefs to, hoping to collect the best ingredients. Some chefs are fast, but can gather only one item, while others can carry three items but arrive late. Rumors are also available at locations and provide guidance on what the critic desires.

Challenges revealed in rounds 1-6 offer the players opportunities to earn stars for crafting dishes with specific ingredient requirements. After round 7, the players must create an epic meal to impress the celebrity critic and cater to their appetites. A multitude of different critics, rumors, and restaurateurs mean every game is fresh!

—description from the publisher

Tether

Astronauts love floating in space, but not all by themselves. Tether them together so they don't drift through the galaxy alone.

Each card in Tether has a two-digit number in the top corner, and when you rotate the card 180 degrees, the number in the opposite corner has the same two digits, but the positions are swapped. For instance the card with a 68 in one corner has 86 in the opposite corner. Opponents sit across the table from each other, which means that when you play a card each player sees a different number.

You can connect astronauts together if they have consecutive numbers. One player (or team) connects astronauts together horizontally on the table and the other connects them vertically. Since each side sees a different number and connects in a different direction, but is playing with the same astronauts, you have an asymmetric puzzle with a lot of interaction between players.

—description from the designer

Tidal Blades: Banner Festival

Flags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.

Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!

Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.
Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.
There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!

All set in the glorious world of Tidal Blades created by Mr. Cuddington.

—description from the publisher