Organizations: Forgenext

Tulikko

Legend has it that Tulikko, the fire fox, lives hidden among the animal spirits in the depths of the forests of the far north.
On certain winter nights, he runs so fast that he produces sparks that rise into the sky to create the Northern Lights.
Explore these mystical forests to discover the territories of the animal spirits and be the first to reveal their secrets!

Tulikko is a game of tile-laying and optimization set in a dreamlike Scandinavian world!

Carefully choose the Forest tiles by sliding them of the central board and arrange them as best you can on your personal board to accommodate your Animal Spirits.
Complete objectives and trigger special powers and be the first to place all your tokens to win the game!

Jekyll & Hyde vs Scotland Yard

Jekyll & Hyde vs Scotland Yard is a co-operative trick-taking game for two players that's a standalone spin-off of Jekyll vs. Hyde.

You're Dr. Jekyll, the kind doctor and valuable friend — but you're also the infamous Mr. Hyde, who is hunted by Scotland Yard for the many misdeeds committed in the City of London. Your objective is to maintain the balance in the duality of your personality, while staying ahead of Scotland Yard's investigation.

This is a story-based game in which you have to achieve the objectives of every chapter of the story to complete the game.

Duel for Cardia

Cardia is a fast paced, strategic card game for two players: Choose your card wisely to win each encounter against your opponent.
In gratitude for her liberation, a mighty djinn created the wondrous city of Cardia. Legend has it that whoever wins over the four factions and gains their five powerful signet rings will rule the city. Your goal is set!
Players will each pilot one of two Decks, made up of the same cards for each, with values from 1-16 and with each card having unique abilities. Play your cards at the moment your opponent does not expect them and use their abilities wisely to outwit them!

Duck & Cover

Duck & Cover is a 20 minutes goofy game in which you're trying to have the less water around your bathtub. You will either duck your ducks by moving them around your grid or cover your duck cards with other ducks. You have 3 rounds to get the lowest score and to not have water everywhere. Your ducks will love that for sure !

—description from the publisher

First Empires

"The time of small nations is past, the time of empires begins." — Chamberlain

What if all of world history had unfolded differently?
What if the great empires of our history had never come into being?
What if other forgotten civilizations had passed into posterity in their place?
The defeated could have been the victors, and the colonizers could have been the colonized — after all, empires are won and lost on a roll of the dice!

In First Empires, each player takes control of the fate of an ancient nation through a player board, meeples, and cards. The game lasts a number of rounds depending on the player count, and on a turn you roll dice based on how you've developed your empire board. The six sides of the dice correspond to the five abilities on your board. To expand to new territories or invade opponents, you need to unlock movement ability; to annex a territory, you have to outnumber the current occupant or have a "sword" result on the dice, with the inhabitants then fleeing elsewhere. The dice also allow you develop your player board by using the die face that corresponds to the improvement and controlling an associated territory. You can gain more dice and additional re-rolls, while also unlocking achievement cards.

At game's end, you earn points based on played achievement cards, points unlocked on your personal board, and the sum of cities under your control.