Once-Per-Game Abilities

Scoville: 2nd Edition

New addition to the classics line from Trick or Treat Studios. An updated printing of a modern classic! 1 to 6 players will plant peppers, harvest them, cross-breed them, sell them, and make delicious chili to score points!

This edition includes colorblind-friendly plastic peppers, new art, and a new solo mode!

—description from the publisher

NOTE: This edition also includes The Labs Expansion.

Finspan

You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world's seas and oceans. In Finspan, the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.

Each dive site specializes in a key aspect of expanding your research:

Grow your collection of fish.
Discover freshly laid eggs.
Hatch eggs into young and consolidate young to form schools.

The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.

—description from the publisher

Atlantis Exodus

The legendary Atlantis is shrouded in so many stories and myths, an island realm that was reputed to have completely drowned in only one night.

Atlantis Exodus presents the player kings with the challenge of rescuing as many citizens as possible before the impending downfall and, by doing so, saving the knowledge they have acquired for a different world and time.

Thanks to an innovative rotation mechanism, 1-4 kings have to face constantly changing conditions and keep adjusting their own strategy to the different action possibilities in order to ultimately become the savior of the achievements of their time.

—description from the publisher

Trekking the World: Second Edition

Trekking the World 2nd Edition is a light strategy game where you race to the world’s most fascinating places, draft itineraries, collect souvenirs, and gain powers that combo.

The 2nd edition is a complete mechanical overhaul based on analysis of thousands of online comments about 1st Edition, and our evolving design principles.

We’ve tried to create a game hobbyists AND their families will like. A tough design challenge.

Who It’s For:

Hobbyists who want to entice non-gamer friends and family into playing
Hobbyists who like rules-light games with some hidden strategy
Folks getting into the hobby for the first time
Folks looking for a gift (it feels premium)
Folks who want to turn their 10-and-up kids onto strategy games
Folks who want to learn about cool places in the world, or want their kids to

Who It’s Not For:

Folks who adore 1st Edition (why risk regression to the mean?)
Folks for whom the blocking in 1st Edition is essential - we replaced it with other interactions (but it's easy to house-rule it back in).
Hobbyists who dislike rules-simple games regardless of strategic qualities

—description from the publisher

Black Forest

In Black Forest, you start out with a small domain in need of new buildings and livestock. You’ll travel from village to village to enlist the aid of the best specialists. Exploiting the abilities of these specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and fields), and build a variety of buildings, which come in four types. Choose the right buildings, place landscapes, fire up your glass production, and expand your domain.

Uwe Rosenberg’s resource wheels are making once again making their presence, made famous in Glass Road (2013). Two resource wheels on your tableau help you keep track of your resources and production. Black Forest continues the story - as the name suggests — in the Black Forest. Among others, the main difference between the two games is the use of worker placement in BLack Forest instead of simultaneous action selection.

A wide selection of buildings and their different effects offer many different paths to victory.

—description from publisher