number

Casino Bingo

Fast paced game in which players bet chips and then spin a wheel trying to fill up slots on a card.

Game includes a heavy-duty plastic bidding tray with an enclosed spinner. 4 cards for players to keep track of numbers called. And bidding chips.

Ages 8 and up.

Zeus on the Loose

Catch Zeus if you can! The greatest Greek god has bolted and it's up to you to nab this dashing deity. Play cards strategically, adding numbers as you climb Mt. Olympus. Grab Zeus when the total reaches a multiple of 10. Better yet, summon the strength of Apollo, Poseidon, or all-powerful Hera to bring Zeus within your grasp. Reach the top of Mt. Olympus with Zeus in hand and you're a mortal among the gods. To play is human. To win, divine!

Scandaroon

Scandaroon is an engaging and quizzical card game for 3 or 4 players played over four rounds. Players are dealt a hand of cards each round, with which they will compete to create their own high scoring row, while seeking to minimize their opponents’ scores.

Players are awarded victory points for specific achievements during the game, such as getting the highest score in a single round, and victory points may change as the game develops.

Scandaroon has a scoreboard, a set of wooden markers for each player and a pack of special cards, each of which has a scoring value, a suit, and an effect or ability that will modify the scoring values of other cards.

"Scimitar Lusts To Take A Life Away
Subtle Strength Is Gained 'Neath Crescent Moon
Courtly Intrigues Follow Turbans' Play
Cross-Tiles Their Gifts Bestows In Scandaroon"
(extract from 'The Rubiyat of Th’ Noble Lady yon')

7 Ate 9

From the box: "Fast and Fun Number Crunch'n! Players add, or subtract, 1, 2, or 3 to the number the top card on the pile to determine if they have a card that can be played next. Sounds simple, but with everyone playing simultaneously, the options are constantly changing."

Part of Out of the Box's Fun to Go series, the tin contains 73 cards. Each has a large yellow number (1-10) and a small one in the corner indicating +/- 1, 2 or 3. A card is laid to start the central pile, then the rest of the cards are dealt out. Players race to add the next card to the center pile. As an example, a card with a large yellow 5 and a 2 in its corner could be covered by a 3 or a 7 card (which is 5, plus or minus 2). The first player to get rid of all their cards is the winner.