Negotiation

Democracy: Majority Rules

Democracy: Majority Rules is a game of debate, diplomacy and deal-making from Mark Rein•Hagen of Vampire: The Masquerade and Werewolf: The Apocalypse fame. Mark has taken his love and study of politics to create a game of power struggles, back door deals, and unscrupulous actions.

You play an activist, a power broker, or the leader of a political party – in any case, someone who organizes campaigns, games the system and wins elections. Your job is to make compromises, yet always stand by your principles, form coalitions yet still achieve your agenda. To succeed you must herd cats, spin facts into a web of deception, and speak truth to power.

Enter a world of mudslinging, dirty tricks and the crooks and liars who manipulate the masses, juke the system and corrupt the true believers in order to throw out the tyrants, make the world a better place, and save us all from ourselves. A canny and calculating political operative, you are battling to take over a country in crisis. The old-line political parties are weak and divided, primed for being taken over from within or pushed out of the way. Your movement has captured the imagination of a small but loyal few and now it's your job to grow it into a national force. The goal is to put your handpicked candidate into high office, lead the country, and put your mark on history.

Democracy: Majority Rules is focused on the retail work of politics at every scale: making friends, forging alliances, outmaneuvering rivals, deceiving enemies, building consensus, selling your point of view, creating a coalition, hiding resentment, feigning weakness, blindsiding foes, and turning doubters into believers. It's all in the game.

While the game plays 3-5, there is a Party Expansion pack that adds extra components, super supporters worth five normal supporters, and enough materials for up to 15 people. Currently, the Party Expansion is available only on the Kickstarter campaign.

Archipelago

In Archipelago, players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.

But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose!

According to the author, what he's tried to create is a "German" economic worker-placement game, but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.

The game includes three sets of objectives, enabling players to choose between a short, medium and a long game. Solo play is also possible with an expansion.

Casino Bingo

Fast paced game in which players bet chips and then spin a wheel trying to fill up slots on a card.

Game includes a heavy-duty plastic bidding tray with an enclosed spinner. 4 cards for players to keep track of numbers called. And bidding chips.

Ages 8 and up.

Settlers of the Stone Age

Based on the award-winning The Settlers of Catan, but presenting players with all-new challenges unique to the dangers and opportunities of the Stone Age.

From the Box:
Man's Epic Struggle. The cradle of modern humans, called Homo sapiens by scientists, was located in Africa more than 100,000 years ago. The first branches of this family began a journey that spanned thousands of years. Eventually leading them to Australia and America. The enormous difficulties of this journey were overcome because of Homo sapiens' unique ability to adapt to its environment. Their highly developed brains and their mastery of crafts enabled them to flourish in even the harshest conditions.

In this exciting game, you will guide the journey of one of these branches. You must strive to spread your people over the whole world. In order to expand your branch of humanity, you must develop certain talents: advances in the preparation of food will allow your people to spread faster and wider, while new hunting techniques can protect them from dangers. And your people will need warm clothes to cross the ice deserts of the north and boats to settle Australia.

Of course, all of this is possible only if you have enough raw materials: meat, hides, bones and flint.

There are many paths that you may follow to victory. But it is certain that the player that settles in the most productive lands, trades for missing raw materials with the other players most skillfully, and is able to best penetrate the lands of Australia and America, will end the game with their nose in front!

Belongs to the Catan Series and is retroactively a member of Catan Histories.