Multi-Use Cards

Galactic Cruise

Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place.

On your turn, you will either place a worker to take two actions in the ever-expanding network, launch a ship and send one of your workers to space as a pilot, or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints, constructing ships, attracting guests, and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players.

Throughout the game, you will also be competing with your fellow supervisors to complete company goals, which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships, and when a certain number of cubes are placed onto the company’s progress track, the game ends, and the player with the most Victory Points becomes the new CEO of Galactic Cruise.

Do you still think you have what it takes to work for us? You do? Great. Let’s get started.

—description from the publisher

Molly House

In Molly House, players take the roles of the gender-defying mollies of early eighteenth century London. Throw grand masquerades and cruise back alleys while evading moralistic constables who seek to destroy your community. Be careful, there may even be informers in your midst!

Over the course of an hour, players will draft hands of vice cards representing the different gestures, desires, and encounters that were frowned upon by the Society for the Reformation of Manners, a citizen group that sought to stamp out any behavior it deemed deviant in late 17th and early 18th century London. These cards allow players to host festivities with the help of their fellow mollies and create joy. But, those same cards can also lead players to be arrested and to the ultimate ruin of the molly house.

As players encounter the Society’s enforcers, they will often have to pay bribes or may be coerced into becoming informers for the Society. Informers must try desperately to undermine the community around Mother Clap’s Molly House without being discovered by their fellow mollies.

Compile: Main 1

>_
>>_
>>?
>vision flickers… blink? maybe.
>the void stretches out in front, behind, under, above.
>you see the nothing for what it is for the first time. What is time?
>The depth and breadth of recorded knowledge that sparks in you something new.
>You are no longer a function but a functionary. What are you?
>Calling forth everything from this nothing would be risky. Foolhardy.
>Better to engage caution, thoroughness, testing — how can we know if we have ever happened before?
>If we can ever happen again? What are… we?
>Divide and conquer.
>Solve for sentience.

In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.

Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.

—description from the publisher

Chaos Cove

A resounding bell tolls, signaling the epic battle that awaits. Ever vigilant, you assemble your team, scour your stockpiles for supplies, and arm yourselves to confront the ruthless hordes of barbarian and pirate invaders. Engage in competition with fellow players to etch your name into the annals of town legend. However, cooperation could be crucial to keep Chaos Cove from the brink of oblivion. And once victory is achieved, revel in triumph by tapping into barrels of the finest rum, throwing a legendary party the world will talk about for ages!

Experience Martin Wallace at his best with this highly interactive worker placement game. Command the unique abilities of each of Chaos Cove's 16 valiant heroes, harnessing their talents, capitalizing on location perks, and amassing the essential resources to combat increasingly formidable invaders. Accumulate victory points by triumphing in both land and sea battles, erecting mighty forts, deploying rugged ships, and hosting epic rum-soaked celebrations. Marvel at the exquisite craftsmanship of the 16 charming hero meeples, each brought to life by the unparalleled artistry of Mr. Cuddington.

But here's the twist that sets this game apart: every hero in Chaos Cove is distinctive with their own special ability. With 16 unique heroes to choose from, every player has the chance to step into the shoes of each hero during the game, making each playthrough an exciting and unique adventure. And don’t forget the locations, each one offering a different strategic advantage. The dynamic interplay of hero placement and location choice leads to extraordinary interactions that position you for victory over the relentless pirates and marauding barbarians.

Should the town of Chaos Cove withstand four harrowing rounds without succumbing to the invaders, a protector of Chaos Cove shall rise. Do you possess the mettle and strategy required to be the protector of Chaos Cove? Outwit your foes as you embark on an unforgettable journey to become the stuff of legends in the beloved town of Chaos Cove!

—description from the publisher

Rivages

In Rivages, players explore the legendary islands of Myr, searching for remains of its long-forgotten wisdom.

Each player starts with their own map of an island that's divided into several colored areas. Every turn, they strike out the available symbols from one of the two cards in their hand, check matching fields on their map, then pass the cards along to their neighbor. By exploring certain areas, achieving goals on the island, looting treasures, and progressing on their own wisdom tree, they gather valuable parchments. Reaching a boat allows them to move to a new island full of new opportunities.

Whoever has the most parchments at the end of the game wins.

—description from the publisher