Modular Board

Tikal II: The Lost Temple

From the Publisher:
Tikal was discovered and explored during a very successful expedition led by Profs. Kramer and Kiesling. A decade later, a scroll is found that hints of a lost temple near the first site. This rumor rekindles their passion for Tikal and the two scientists start to discuss the prospect of another expedition to Central America. In the midst of their planning they encounter Profs. Braff and Pauchon at an international archaeology conference in Geneva, who want to know the truth about the enticing rumour.

Later that day, sitting in front of a roaring fire after a fine meal finished off with Cuban cigars and a few brandies, the two Swiss scientists listen enthralled by the unfolding plans of their German colleagues. To a man they clamour their unanimous assent and it is decided to join forces and go back to Tikal. Appointments are made, patrons are found, equipment is assembled, notes are compared, and then they are off.

An uneventful journey takes them to Guatemala, and then on to the old site. Not too long after, they discover that there is indeed an undisturbed temple in an adjacent valley. As it belonged to a long-forgotten king, the temple promises many surprises and much, much gold. And so the adventure begins...

Tikal II: The Lost Temple is a sequel to 1999 Spiel des Jahres winner Tikal, from world-famous duo Kramer-Kiesling.

Actions points have given way to two actions per turn :
1) move part of your expedition around the board to choose an action tile, and then
2) move your head scientist within the temple to explore new rooms and find gold.

There are many ways to score. Collecting and delivering treasures is one, and having the majority in some rooms or exploring the main temple as well as an outer secret chamber, are others.

Tikal II calls for careful planning, as your scientist can't move freely within the temple without specific items, and tension, as the actions around the board grow scarce. A game consists of two rounds, each concluded by a scoring. In the end, the player with the most gold is declared winner.

Tikal

Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way, you find temples that require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure.

Tikal is the first game of the Mask Trilogy.

Sequel:

Tikal II: The Lost Temple

Tempus

A civilization building game has finally been created that clocks in under two hours. Tempus plays on a modular board with an array of landscapes on each land tile to ensure a different game every session. Each turn pushes players' technological advancements forward, starting from fire and ending in the modern age.

Players are constantly faced with tough choices to vie for technological superiority or better positioning on the game board. This game features a rubber-banding mechanic in technological upgrading, where players catch up to the leader's advances at the end of every turn and shoot forward to take advantage of any new technologies that are discovered. This keeps players constantly in check, while rewarding planning for the next turn by giving an edge-up.

Tempus showcases a simple diceless battle mechanic featuring a subtle fog of war with Idea cards. Each card is dual-purposed. Using a card for war means giving up extra abilities that the Idea cards can grant. Or you might just want to hold on to them to advance in technology.

Taluva

In Taluva, players place tiles consisting of volcanoes and other terrain. Tiles can be placed adjacent to other tiles or on top of other tiles. Thus, the island expands outward and upward during the course of the game. At the same time, the players are trying to settle their peoples on the island by building huts, temples and towers. Each building type has a different restriction regarding placement. The game ends when all the land tiles have been played or when a player builds all of his buildings in two of the three types.

Monkey Lab

As former lab monkeys, players cooperate and compete to free imprisoned monkeys from a well-guarded testing facility. Of course, since the monkeys don’t have keys, they must use their creativity and the items found around the lab to pick, pry, and smash the cages open. The more monkeys you rescue, the more reward you receive.