Modular Board

Space Cadets: Resistance Is Mostly Futile

Space Cadets: Resistance Is Mostly Futile is the first expansion for the original Space Cadets game.

A variety of new missions, map obstacles, and enemies are included to challenge both novice and veteran crews. Even missions for just two players! Blast parasites, save a space station and stop the mighty Star Kraken, an enemy unlike any you have faced before.

Also Cadets, be sure to welcome your new crew mate, the Science Officer! Any difficulty can be bested with one of his helpful inventions... If only they weren't made of parts of the ship.

Survive lasers and tentacles and the well-meaning Science Officer tearing apart your ship and prove that you deserve the title of a true Space Cadet!

Genji

In an age when poetry and the arts reigned supreme, the nights of Kyoto were filled with romance. Gentlemen of the Imperial court, ordinary clerks and functionaries by day, went out at night to meet their secret lovers in furtive trysts. Writing by the light of the moon, each tried to craft the finest and most moving poetry in the form of the Tanka, a short verse composed of only five lines. The best poems evoked the scene, the season, and represented the depth of the courtier's knowledge of the fashionable themes at court. By far, the most successful such lover was a fictional one named Hikaru Genji, the Shining Prince. Genji was, for the ladies of the court, the symbol of the perfect lover. For the men of the court, he was the perfect example to emulate.
In GENJI, players take the roles of courtiers out to woo fair princesses. Players score points for writing the finest poetry, or winning the most hearts. But beware: other courtiers will be waiting in the wings to steal those hearts away! Take your brush in hand, and set out on the night streets of Kyoto. The romance of the height of the Heian Period awaits you in GENJI.

Home Page: http://www.zmangames.com/cardgames/genji.htm

From BoardgameNews.com:

"Players in Genji try to learn from the historical figure of Genji and woo the ladies of the Imperial Court with their poetry. Twelve ladies, each bearing a symbol of one of the four seasons as well as one of three fashions – melancholy, nature, romance – are laid out in a circle, with a fashion card chosen at random to show players what type of poetry is in style.

"In each of the four seasons, each player will travel from his “home” – a lady chosen at the start of the game that bears his marker – around the circle in either direction. A player moves 1-3 spaces each turn, then either studies new material (discards poetry cards and draws new ones) or woos the lady he is currently visiting. If he has no rivals who have previously presented her with poems, he can present her with a poem on one or two cards. “Each poem card has the top or the bottom of a classic Tanka poem (5 lines, 5,7,5,7,7 syllables each, respectively),” says Kirk. “A poem can be considered either a top, a bottom, or a match of the two cards.”

"If another player has already presented a poem, then he can either complete the poem (assuming only a single card was played) or challenge it (by playing a poem card that increases the beauty of the poem, thus revealing the other player for the poser he is). In the latter case, you discard your contribution and the matching half, then add the remaining half poem to your hand to be used later.
...
"The round ends once a player returns home and makes a final study or woo action. Players then score points if they have the most poems on the board for that season, have presented the most beautiful poem of the season, or pitched woo at the home of another player. Yes, being a scoundrel can pay off."

Monolith: The Strategy Game

Monolith is a fast-paced, confrontational, and exciting worker placement game that will reward players who make use of thoughtful and creative gameplay strategies. No two games will play the same as changing Fate and Rune cards are introduced to create a variable game board offering phenomenal replayability. Players will be executing exciting combinations and managing valuable resources, all while cautiously engaging other players.

To begin the game, the game board is seeded with five Starting Rune cards, six Rune cards at random, and one randomly-drawn Fate card. Once the first player is determined, they gain the powerful Primus Token and randomly determine the placement of the starting "Round 1" card, while all other players receive one Skill card or one gem.

Players then take turns placing or socketing one die at a time onto a Rune card of their choice, yielding Skill and Power cards, gems or victory points, and they can even attack other players. After all dice have been placed, the cards on the board are resolved in sequential order. As each die is removed, the effect of that placement is resolved. This sequence makes for exciting combinations and rewards strategic play.

All resources of the game are finite, so players need to play carefully in order to avoid wasting placements. The game ends after five rounds or immediately if any player reaches Victory on the Score Track.

AquaSphere

News from the depths! The AquaSphere is a research facility stationed deep below the ocean's surface, and your skilled team — consisting of an engineer, a scientist, reprogrammable bots and exploratory submarines — is trying to gather as much data as possible.

The game board in AquaSphere has two main areas: A research station comprised of six sectors in which your scientist conducts experiments and a headquarters where your engineer supervises preparation of the bots. During each of the four game rounds, you take several turns, and on each turn you either:

Use your engineer in the headquarters to program a bot; each round you can choose from three of the seven actions.
Have your scientist bring a bot to a sector to perform an action.

Through actions such as improving your lab, sending out submarines, collecting crystals, and examining octopuses, you expand the abilities of your team or gather knowledge points, which are necessary to win. Additional challenges result from the limited size of your lab, which is your personal stock; you can increase the size of your lab, which makes life easier, but this costs valuable time.

AquaSphere is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities.

Claustrophobia: Furor Sanguinis

Neither human nor demon, the squamata Kartikeya haunts the corridors beneath New Jerusalem, like all lost souls a prisoner there. Marked by Hell, Kartikeya bears within it the bittersweet rage of those who have no side, no caste.

Claustrophobia: Furor Sanguinis is an expansion for Claustrophobia that introduces a three-player variant in which a player controls the squamata warrior Kartikeya. Components include one painted miniature, three new room tiles, a squamata board, one sheet of tokens, and five squamata dice as well as six new scenarios.

From the Asmodee webpage:

This Claustrophobia expansion offers you a new creature which will allow you to discover and play many new scenarios. In each of them, one player will take on the role of Kartikeya, a monstrous squamata opposed to both human and demonic forces.

Claustrophobia: Furor Sanguinis is an expansion for Claustrophobia that introduces 6 new scenarios in a player controls the squamata warrior Kartikeya. Components include one painted miniature, three new room tiles, a squamata board, one sheet of tokens, and five squamata dice as well as six new scenarios.

Please note that the Claustrophobia base game is required to play this game.

CONTENTS
1 Kartikeya painted miniature; 3 room tiles; 1 Squamata board; 1 sheet of tokens; 5 Squamata dice; 1 rulebook with 6 scenarios.

FEATURES
•6 new scenarios.
•1 finely sculpted and painted plastic figurine.
•2 player game with one scenario for 3 players.

SKU: CLAU03
MSRP: $ 34.99 USD
AVAIL: November 2014