Memory

Stop Thief!

An alert pops up on your smartphone: A crime has just been committed! Grab your investigator's license and your keen powers of deduction and hunt down the suspect. But watch out because you're not the only private eye on the hunt, and only one of you can slap the cuffs on the suspect and claim the reward. Get enough reward money, and you can finally leave this rat race behind and retire to a sunny tropical beach in the Caribbean.

Stop Thief is a family game of logical deduction for 2-4 players. An invisible suspect commits a crime. Only the sounds they make give them away. Listen to the clues and figure out where they are hiding. Play cards from your unique deck to move around the board, sneak through a window, or even get a private tip. Once you have the suspect pinned down, swoop in and make the arrest.

The obvious first step in this restoration was taking the electronic device and turning it into an app. Doing that allows for better sound quality and a more dynamic platform for different modes of play. Next step was ditching the roll-and-move mechanism and, in general, stripping out some of the luck and adding in a healthy dose of strategy. By replacing the dice with decks of movement cards, it also allows asymmetrical decks, which increases the fun and replayability. Game effects were also added to the suspect cards to further spice things up.

Scrimish Card Game

Scrimish is a fast moving card game that pits player against player in an epic 10 minute battle of strategy, memory, and misdirection. Every game is different, and you'll want to play over and over again to try new ways of outsmarting your opponent. The game is expandable to large team or free-for-all games.

The objective of the game is to uncover and attack your opponent’s Crown Card with one of your own cards. Each player places 5 piles of 5 cards each face down in front of them. The crown card should be hidden on the bottom of one of the 5 piles. The rest of the cards may be arranged however you like, but choose carefully. A bad setup can quickly give your opponent the upper hand.

Game play: Players take turns attacking by selecting the top Card from one of their Piles and laying that Card face up in front of one of their opponent’s Piles. The defending player must then reveal the top Card of the Pile that was attacked. The Card with the lowest number value loses and is discarded. The winning Card must be returned face down to the top of the original Pile it was drawn from. If the two Cards have the same number value, both Cards are discarded. Play continues until one of the players attacks their opponent’s Crown Card, winning the game.

Special cards:
Archer Card: If you attack with an Archer Card, it always wins. If your Archer Card is attacked, it always loses. Shield Card: Shield Cards cannot be used to attack. If your Shield Card is attacked, both your Shield Card and your opponent’s attacking Card are discarded (except for Archer Cards - see Additional Rules. Crown Card: You can attack with your Crown Card. If you attack your opponent’s Crown Card, you win. Otherwise, you lose the game

Hadara

Hadara carries you off into the world of cultures and countries of this earth. Over three epochs, you will experience the transformation of your new world from a small settlement to a high culture. You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world, you should choose the persons and accomplishments skillfully. But you should not ignore agriculture, culture, and military power, otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture?

—description from the publisher

•••

Hadara entführt dich in die Welt der Kulturen und Länder dieser Erde.

Über 3 Epochen hinweg erlebst du die Verwandlung deiner neuen Welt von einer kleinen Siedlung zu einer Hochkultur.
Du willst diese Welt mit Personen besiedeln, die dabei aus verschiedenen Kulturkreisen, Kontinenten aber auch Zeitaltern stammen.
Um deiner Welt zu viel Ruhm und Ehre zu verhelfen, solltest du die Personen und Errungenschaften geschickt aussuchen. Dabei solltest du aber die Landwirtschaft, die Kultur und die militärische Macht nicht außer Acht lassen, sonst kann es passieren, dass einer deiner Mitkonkurrenten größer und erfolgreicher wird. Wem gelingt es zuerst, eine neue blühende Hochkultur zu erschaffen?
—description from the publisher (German)

15 Men

In 15 Men (on a dead man's chest), a group of dangerous old sea dogs will dispute control of a sea vessel and its precious treasury. Who will win out in the end? The brave captain and his faithful companion, or the mutineers?

15 Men is an intrigue game in which the players carry out their roles in secret, while the captain tries to keep control of the vessel with the help of his guards and faithful sailors. During the game, each player tries to corrupt the sailors who have not yet taken a side, and each sailor has a unique ability that the one who corrupts them can use to change the cards on the table.

Once all the doubloons have been spent, some pirates might be killed in a gunfight, then the team with more victory points takes control of the vessel, sending everyone else to the plank and the sharks waiting in the water below...

Cranium Party Playoff

This is a party game where players vote on 32 contenders in a NCAA tournament like bracket. A contender advances to the next round when they receive a majority of the votes of the players. The players vote based on a question asked. For example, the contenders in the first round might be "Dolly Parton" vs. "street mime". The question might be, "Who would you rather be for a day?" All the players debate the match-up and then all openly vote on it. Play continues like this for each match-up.

Each player makes their picks, and gets their points based on what contender they believe will win the entire tourney(4), who will make it to the championship round(2 for each pick), who will make it to the final four (1 for each pick), and a bonus pick(4). The bonus pick is where each player tries to guess what one of the other players will choose as the winner of the tournament. The points for each pick is in parentheses.

The contenders are drawn randomly from 500 tiles and placed on the bracket in four categories (including an example of one contender from each.)
Arenas - aka "Places" - Jamaica
Contenders - aka "People" - Mark Twain
Moves - aka "Actions" - Showering
Gear - aka "Things"- Cocktails

After all the tiles are placed, a player draws a random "Knockout"card. This "Knockout" card is the question for the final, championship round. Once every player sees that question, they make their picks and place them in an envelope until the end of the game.

The object is make accurate picks as well as secretly convince the other players to pick your choices.