Medieval

BattleLore: Call to Arms

Call to Arms is the first purchasable expansion to the popular BattleLore game system. This expansion allows for the personalized deployment of your troops. Individual games will no longer be subject to predetermined scenarios and troop placement.

Instead, players may choose various pre-defined battle maps (or create their own!). Then from an innovative Deployment deck, players may set-up their armies as they please. The new deployment deck will allow you to react to the land, establish reserves, and gain the initiative by out-scouting your opponent.

The expansion also introduces a more organized deployment system through the Feudal Levy system: new tokens are included that correspond to the three colour types of troops.

The organized version also includes further customization with the Specialist concept. Players may choose two specialist cards during set-up. Benefits range from upgrading all archers to long bows, increasing unit size based on your Warrior's Level, and additional movements, to name a few.

Starting with BattleLore: Horrific Horde, additional Deployment cards are included in some supplements.

Set-up now includes the following actions:

Ready your deployment deck and draw deployment cards
Set-up your units based on the cards drawn
Determine initiative
Deploy your Reserve units
Establish your War Council
Select and play 2 Specialist cards

The expansion also includes new terrain hexes.

Contents:

20-page booklet with rules and 6 scenarios
6 Deployment card sets (A, B, C for either side, 7 cards each)
10 Specialist cards (Archers Stakes, Bow Upgrade, Forced Enrollment, Vantage Point, Illusionary Troops, Infiltration, King’s Allies, Prayer, Dwarven Mercenaries, Goblinoid Mercenaries)
6 Terrain Summary cards (Archers Stakes (2), Cliffs (2), Marshes (2))
2 Weapons Summary cards (Long Bow (2))
8 terrain hexes
4 Cliff (two-sided) / Marsh
2 Cliff (three-sided) / Marsh
2 Cliff (single sided) / Marsh

3 obstacle rectangles
2 Ramparts / Archers Stakes
1 Stone Bridge / Archers Stakes

12 Feudal Levy tokens (4 of each colour)
6 banners
1 Green Standard Archer
1 Blue Standard Regular Infantry
1 Green Standard Cavalry
2 Green Pennant Crossbowman
1 Red Pennant Heavy Infantry

Expands:

Battlelore

BattleLore: Scottish Wars

Another specialist pack expansion for BattleLore focusing on the Scottish Wars.

Contents:

42 new figures:
6 Iron Dwarves Cattle Riders
8 Iron Dwarves Clan Chiefs
16 Iron Dwarves Spear Bearers (previously introduced in the BattleLore: Dwarven Battalion Specialist Pack)
12 Mounted Knights

24 Banners (12 for each camp)
2×2 Cavalry
2×2 Clan Chiefs
2×4 Spear Bearers
2×4 Mounted Knights

8-page Rules Booklet, including Medieval Lore rules and 5 new adventures:
Stirling Bridge
Falkirk
Bannockburn
Dupplin Moor
Neville's Cross

7 Specialist cards (Mounted Knights (2), Iron Dwarves Cattle Riders, Clan Chiefs (2 different), Spear Bearers (2))
3 Unit Summary Cards (Mounted Knights, Iron Dwarves Cattle Riders, Clan Chiefs)
2 Weapon Summary Card (Knight’s Lance, Spear)

Expands:

BattleLore

Voyages of Marco Polo

In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.

In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. The five main actions are shown on the bottom part of the board:

Get resources with 1-3 dice, depending on the value of the resource (camels, pepper, silk, gold). The first player for each resource gets them for free; the later ones have to pay according to the value shown on the dice.
Take one resource of your choice and two camels. Each player sets the minimum value for the future dice.
Earn money, with any one die netting you five money.
Purchase orders: The value of one die unlocks the orders up to that number (shown on the spaces) and allows to buy one or two of those orders. Orders are refreshed and placed at the beginning of each round. To fulfill an order, players have to spend resources for victory points, other resources, camels, and more.

Travel: Two dice are placed to unlock the distance that can be traveled on the upper part of the board, that is, the map. Here, the traveler piece of each player starts at Venice and can decide between several routes eastward, all the way to Beijing. When a traveler stops at a city, they place a marker there, giving them access to a different additional action for the rest of the game.

After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game.

Auf den Spuren von Marco Polo should not be confused with Marco Polo Expedition, which had the same German title.

Attila

Attila the Hun was an infamous barbarian warlord whose army of nomadic horsemen terrorized the people of Europe and Western Asia for nearly twenty years.

Attila, on the other hand, is a light and fast-paced game in which one player controls Attila and two of his warriors while the other player controls three Roman soldiers, one of them being Roman general Flavius Aetius.

To set up, players create a playing area from the four game board tiles (such as a 4x5 rectangle), then place their figures on empty spaces. On a turn, you move one of your tokens in a knight's move (as in chess); you can traverse occupied squares and empty space as long as you land on a free space. Then you place a scorched earth tile on any empty space. Players alternate turns, and whoever first can't move a token loses the game!

Walhalla

In this board game, you play as a tribal chief, leading your Viking fleet while engaging in well-planned attacks.

But your opponents are also trying to conquer as much land as possible. Naturally, wild battles can’t be avoided. Only the bravest warriors may move in to Valhalla. Therefore, you’ll need to use tactical savvy when using your men to plunder and steal. Only through successful besieging of villages and reaching other countries will you gain the most victory points and win the game.