Medical

Healthy Heart Hospital

Welcome to Anytown, U.S.A. where people grumble about the quality of their health care but still show up at Healthy Heart Hospital hoping they made a smart decision. Much has been said (and even more has been written) about the previous administration’s haphazard management of Healthy Heart. In an effort to save the Hospital, you and your allies among its leading Physicians have staged a recent “Clinical Coup” and taken over the Hospital to restore its prestige. However, actually managing things from the inside is never as easy as it appears from the outside, and juggling the responsibilities at Healthy Heart Hospital can quickly turn even the noblest healer into a money-grubbing pragmatist cynically looking for a place to hide the victims of your “care.”
Does your team have what it takes to bring Healthy Heart Hospital back to its former glory without becoming Hard Hearted in the process?
Healthy Heart Hospital is a cooperative game for 1 to 5 players, played in rounds, with each player spending actions to treat and (hopefully) cure the various patients that come pouring into the hospital each round. Patients are represented by a number of cubes of various colors. Color represents the type of illness, while the number of cubes represents the severity of the illness.

Messina 1347

Messina 1347 takes place during the introduction of the plague epidemic (a.k.a. the "black death") and the spreading of its infection through town. During this time period, merchant ships delivering luxury goods to Europe brought to these countries an unprecedented epidemic — and one of the first affected cities was Messina, Italy.

In the game, players take the role of important Messina families who are leaving town and moving to the countryside out of fear of being infected by the plague. While doing this, they are focusing on saving other inhabitants and helping to fight the plague infection in town. They must also endeavor to prosper in their countryside residence, where they are temporarily accommodating rescued residents. They are all waiting there for the epidemic to subside, then they return to Messina to take over and dominate particular districts in the town.

Save Patient Zero

A new pathology has just appeared! Patient Zero has been identified, and it's up to you to find the antidote as soon as possible to save the patient and humanity!

Save Patient Zero pits two labs against each other. Each lab employs one or two scientists (i.e., players), while another player plays a lab computer named Savvy. The labs compete to identify an antidote of three molecules, with the labs typically sharing no information with one another; whichever lab finds the antidote first wins.

The general idea of the game is to use lab tools in the best sequence possible to identify the three molecules out of 25 that make up the antidote. (These 25 molecules are arranged in a 5x5 grid on each lab's worksheet.) At the start of the game, Savvy looks at the top three molecule cards in that deck, then sets them aside. These are the molecules the labs must identify. On a turn, each lab submits a tool card to Savvy to show what they want to do in the round, and whichever lab submits first takes its action first in that round. Actions include:

Samply: Draw three sample cards from your lab's deck, and give them to Savvy. Each sample card depicts five molecules, and Savvy will identify which of them show at least one molecule used in the antidote.
Mikroskopo: Choose two cards from your lab's deck, and give them to Savvy, who will treat them like the cards in "Samply".
Dedukto: Receive five molecule cards from Savvy. You (but not the other lab) now know these molecules are not in the antidote.
Centrofugo: Place your centrifuge on your lab worksheet so that it points to four molecules. Savvy then indicates whether any of these molecules are in the antidote.
Scanpad: Place a cardboard device on your worksheet to highlight six molecules in a 2x3 grid. Savvy then indicates how many molecules highlighted (0-3) are part of the antidote.
Spionado: Savvy takes two lab cards from the opposing lab that do not have any molecules in the antidote on them, then shows them to you.
Antidote: Circle three molecules on your worksheet. If all three are in the antidote, you win! If not, Savvy will indicate how many of the circled molecules are in the antidote.

Each lab has a limited number of actions in its deck — eighteen total, with three Samply, two Dedukto, one Scanpad, two Antidote, etc. — so use them wisely, especially the Antidote because if you fail to identify the correct three molecules a second time, then your lab loses the game automatically.

To play Save Patient Zero as a two-player game, each lab draws three molecule cards from the deck, and the opposing lab must identify these three molecules before you can identify the three molecules they drew. Each lab takes the role of Savvy for the opposing lab.

Pandemic: Hot Zone – Europe

Pandemic: Hot Zone – Europe features the same nail-biting co-operative experience of Pandemic in which players win or lose together, but in a smaller form that you can take anywhere and play in a shorter amount of time. As members of an elite team, you use your character's unique abilities to treat cases, stop outbreaks, and research the cures. Discover all three cures in time to win! Add extra challenges with new mutation cards!

—description from the publisher

Plague Inc.: The Board Game

Plague Inc: The Board Game is a strategic game of infection, evolution and extinction for 1-5* people - based on the smash-hit digital game with over 85 million players. Can you infect the world?

Each player is a deadly disease and they must battle against each other to spread their plagues, develop new symptoms and ultimately wipe out humanity.

Starting with Patient Zero, you spread your infection across the world by placing tokens in cities - earning DNA points and preventing other players from becoming dominant. Players choose which countries are placed on the board but you must be both climate resistant and connected to a country before you can infect it. Eventually, as countries become fully infected - you try to kill them using the Death Dice.

Each player’s unique pathogen can be upgraded by evolving trait cards onto an evolution slide (with DNA points). At the start, your disease is weak and unspecialised, so you will need to add new symptoms to make it stronger. Choose carefully and plan ahead in order to react to the changing world and exploit opportunities created by other player’s actions.

A simple nosebleed could accelerate things early on, whilst diarrhea will help you thrive in hot countries. Sneezing can infect new continents by air but Total Organ Failure would allow you wipe out multiple countries each turn.

As countries start to fall, use powerful event cards to alter the balance of power. You might try to eradicate a dominant player by bombing their diseased cities, or hold the Olympics to cause huge numbers of infected people to travel to a healthy continent.

When the world collapses, who will be the ultimate plague?

*5 players with 5th player expansion