Mechanism: Roll-and-write

¿Cuántos Tacos?

Players complete taco recipes by rolling the dice and matching the dice to the items on their cards. A turn consists of a single player rolling and rerolling the dice, with all players utilizing the dice results. Once all dice have been rolled and rerolled, all players use the ingredients shown on the dice by marking off the corresponding ingredients on their Taco Cards with the dry erase marker. Once a card is completed, players draw a new card from the top of the deck or from 3 face-up options. Some cards have bonus ingredients that count for bonus points at the end of the game. Cards vary in difficulty with the most difficult cards being worth the most points. After a predetermined set of rounds the game ends and players add up the points on the cards they have completed. The player with the most points wins.

The Hobbit: There and Back Again

The Hobbit: There & Back Again is a competitive adventure game in which players draft dice to make pathways, collect resources, and perform actions that help them to reach their chapter goal.

In more detail, each of the players has their own adventure board book open to the same chapter of the game, and they play in turn order starting with the shortest player. That player rolls all of the dice, then selects one, then the next player selects one, and so on until all dice have been chosen, at which point the next player rolls all the dice once again.

With your chosen dice, you use a dry-erase pen to mark the current chapter of your book, drafting a path to evade trolls, battle goblins, solve riddles, and pen the best conclusion to each chapter. The game takes players through the eight most iconic challenges faced by Bilbo and the Dwarves in The Hobbit, such as overcoming trolls, goblins, wargs, and giant spiders; reclaiming the treasure of the dwarves; and defeating the dragon Smaug. In the end, you want to complete the most rewarding journey to The Lonely Mountain.

The Hobbit: There & Back Again includes a solo mode, as well as a way to increase the game's difficulty, whether for some players to balance different skills levels or for everyone to increase the challenge.

Railroad Ink Challenge: Lush Green Edition

Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker, and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalized for any open connections, so plan carefully!

Railroad Ink Challenge has everything you love from the original Railroad Ink games and a lot more, with an all-new focus on player interaction thanks to in-game goals! Only those who achieve them first get the reward, so you have to keep an eye on what your opponents are doing and try to complete the goals before they do! A different set of goals is available each time, so no two games will be the same!

But wait, there's more! Draw unprecedented, mind-bending route configurations thanks to the new dice! Connect special structures to your network to trigger new effects: factories allow you to duplicate a die, villages give bonus points if they are close to a station, universities unlock extra special routes — use these effects wisely and you'll score big!

Railroad Ink Challenge comes in two versions, each one including one expansion with an additional dice set that adds new special rules to your games. Create placid forest landscapes and build into a beautiful arboreal paradise with the Lush Green Edition!

—description from publisher

House of Cats

Fill your house with cats, mice and dice!

Form rooms using numbers. Then use the rooms' special abilities to score the most points.

There are 4 unique levels (each with their own rules), and every time you play you use a random set of 4 out of 12 possible abilities. This ensures new challenges every game.

House of Cats is a quick and clever roll-and-write game, and the first collaborative design by veteran designers William Attia and Kristian A Østby.

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HOW TO PLAY:

Each turn, one player rolls the dice and all players use the results to fill in spaces on their individual playing sheet. Keep taking turns until one player has filled every space on their sheet.

Try to group equal numbers together. A room is formed if you make a group with size equal to the number that makes up the group (i.e. groups of two 2's, three 3's, four 4's or five 5's). Each completed room scores points and gives you access to a special ability.

Cats and mice will score depending on the level you are playing.

Marabunta

Each player controls a colony of ants in Marabunta. On a turn, the active player rolls the six dice, then splits them into two groups. The opponent chooses and uses the dice in one of the groups, then the active player uses the remaining dice.