math

Samarkand Bazaar

Sid Sackson's classics Samarkand & Bazaar are now combined as two games in one box with this new edition of both games.

Samarkand is a fast-paced trading and selling game set in exotic Asia Minor. Cunning Merchants buy, exchange, and sell goods to build wealth. When visiting Nomad Camps and after offering gifts for their hosts’ hospitality, Merchants trade for the goods they desire. When visiting Oases, they may purchase random goods. Ultimately, these Merchants travel to the bazaars in Cities such as Samarkand or Isfahan to sell the goods they have acquired. Merchants must plan which desert paths to use to travel efficiently between the Nomad Camps, Oases, and Cities so they can earn the quickest (and greatest) profit!

In Bazaar, players attempt to gain the right combination of colored cubes through skillful trading to purchase the wares displayed in the Bazaar. Values of the various wares are determined by the number of cubes the purchaser has left over following the transaction. Trading is governed by the current rates posted at the Exchange. When the wares from two stalls have been completely sold, the Bazaar is closed, and the game ends. The player with the highest score wins!

-description from publisher

Turing Machine

"Codes are a puzzle. A game, just like any other game."

- Alan Turing in The Imitation Game.

Turing Machine is a fascinating and competitive deduction game. It offers a unique experience of questioning a proto-computer that works without electricity or any sort of technology, paving the way for a new generation of deduction games.

The Goal? Find the secret code before the other players, by cleverly questioning the machine. With Turing Machine, you’ll use an analog computer with unique components made of never-before-seen perforated cards.
The game offers more than seven million problems from simple to mind-staggeringly complex combinations, making the gameplay practically endless!

Including the original competitive mode, you can combine your brain power as a team or try to beat the game itself while playing solo.

Are you ready for an intense cerebral gaming experience?

Outnumbered: Improbable Heroes

Combine forces to thwart evil in Outnumbered: Improbable Heroes, a math-based cooperative strategy game. Absolute Zero and his minions are loose in Megatropolis, trying to capture the powerful Infinity Generator! Assemble your team and strategically plan out your sequence of attacks together. As waves of Villains advance, you must use math skills and unique Hero Abilities to hit target numbers, repelling your nemesis and his minions. Overcome their counterattacks and impose order over chaos!

—description from the publisher

Outnumbered is a cooperative math strategy game for 1-6 players. Waves of oncoming minions are advancing, each one showing a number on it. On each player's turn, they will roll 3 dice, then use math operations and their "Hero Power" create the values shown on the minions, defeating them. Minions will continue to appear and move down the board, defeating the players unless they are stopped in time. Players also have the opportunity to earn Bonus Cards by targeting specific minions, and must withstand Events that will increase the minion forces.

Break the Code

Break the Code is a logical deduction game played with number tiles and question cards. You win if you can guess all of your opponent's tiles in a two-player game or if you can guess the face-down tiles in the center for a three- or four-player game. Put on your thinking cap!

Place all of the number tiles face down and shuffle them. Place your game screen in front of you, then randomly take your tiles. Place them face up behind your screen in numerically ascending order starting from the left. If you have two tiles with the same number, place the black tile on the left. Once you have placed your tiles, removed any unused number tiles from the game. Lastly, shuffle the question cards and place them in a pile face down. Draw the top six cards from the pile and place them in the center of the table.

Deduce all of your opponent's tiles (or the center tiles) and correctly guess their colors and numbers in order from left to right.

Step To It

From the back of the box:

Here's a game that will have you walking, jumping, and hopping all around the house! Ask a player to give you a card with a specific number of steps to take. Then choose an object that you think you can reach in exactly that number. Can you walk to the fridge in 9 steps? How about hop to something that starts with the letter A in 15? Reach your goal and walk away with a win!

Ages 5 and up.

Kids learn estimating distance and spacial relations.