Industry / Manufacturing

Toledo

In Toledo players try to forge magnificent swords and bring them into the fortress of the city, the “Alcazar”.
Each player can send his five helpers on the map and on to the roads of Toledo, in order to acquire steel and jewels from dealers. Thus they get swords manufactured at the most famous armorer in the city. Afterwards those swords are to be delivered to Alcazar.
In addition there are two taverns (at which one “refuels” cards) as well as a place where the works of art of the resident painter, El Greco, are available.
There is a lot to discover in Toledo.

Goblins, Inc.

Goblins, Inc. is a corporation dedicated to building unstoppable giant doomsday robots, and it's looking for a new Boss. Do you have what it takes?

Team up with your greed-driven fellow goblins and build the ultimate doomsday robot. Meet other teams in epic battles and blow them up, but always remember, only one goblin can win because there is no "G" in team work!

The game plays over two rounds in which you partner up with each of your fellow players to try to build the ultimate giant doomsday robot – but the other players don't know which hidden agendas you must complete to impress the Boss! During the four phases of the round, the teams take turns designing, building and piloting their robots in order to destroy the other team and get one step closer to becoming the next Boss of Goblins, Inc.

Funkenschlag: EnBW

This is Funkenschlag (Power Grid) in a version for the power supplier EnBW with a special double sided board. Baden-Württemberg is a complete new board and the other side has a board of Germany with Mannheim deleted and Karlsruhe added.

From Box Back
Imagine, you run a utility like EnBW. You have customers you must supply power, and you have stockholders and partners, the demands and expectations of your business. And of course there's the environment that will be spared, at which energy you use? What locations are suitable for which type of energy? Is the capacity of your power plants to your customers - private as well as industrial customers - safe, reliable, sustainable and environmentally compatible supply of energy?

Two to six players from twelve years can present their strategic skills in this exciting game to the test.

EnBW wishes you the playful power suppliers luck and have fun!

Re-implements:

Power Grid

Incorporated into:

Power Grid: Québec/Baden-Württemberg (the map)

Global Warming

Global Warming is a tactical, card-driven game in which players score "happiness points" by providing goods to the public. Cards played can be either national industries, consumer goods, green technologies, or events; played industries require the roll of dice to determine pollution output. Collect enough happiness points and you win.

But by producing these goods, you influence the earth's ecology. The player's individual influence, as well as the overall influence, is shown by a marker on a second track, and if these markers reach certain (moveable) points on the warming track, bad things happen to the ecology and the players. If the third warming point is reached, the game ends and the player with the lowest contribution to the overall warming wins.

Thus, the players are embedded in a quite true setting in which they have to balance production and sustainable actions. Who will manage to control his industrial production in a way that minimizes the environmental impact while nevertheless allowing him to meet consumer demand?

Global Warming is the fourth game in Mücke Spiele's "Edition Bohrtürme" series that uses the game pieces from Kosmos' Giganten in the context of a new game.

Russian Railroads

In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks.

The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers, when used effectively, can be the extra boost that an empire needs to race past the competition.

There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?