Humor

Say Anything

Say Anything is a light-hearted game about what you and your friends think. It gives you the chance to settle questions that have been hotly debated for centuries. For instance, "What is the most overrated band of all time?" or "Which celebrity would be the most fun to hang out with for a day?" So dig deep into your heart or just come up with something witty - this is your chance to Say Anything!

How to Play
1) Ask a question from the card you draw. Ex:
- If you could have a "BIG" anything, what would it be?
- What's the most important invention of the last century?
- Which website would be hardest to live without?
- What's the best activity for a first date?
- What's the worst thing to say to a cop after getting pulled over?

2) Everyone else writes an answer and throws it face-up on the table as fast as possible. No duplicate answers are allowed!

3) Secretly choose your favorite response using a genuine state of the art SELECT-O-MATIC 5000 (see pictures).

4) Everyone else has two betting tokens to bet on which answer you chose. They can bet both tokens on one answer or split them between two different answers (just like in Wits & Wagers).

Who Will Like This Game?
Say Anything is a pure party game. It was designed to get a party started as quickly as possible by prompting people to talk about interesting things and to make ridiculous statements. Although it was designed by the makers of Wits & Wagers, it is a much lighter game. Wits & Wagers can be played strategically or as a boisterous party game, but Say Anything can only be played as a pure party game. If you are looking for great social interaction and lots of laughs, then you will probably enjoy playing Say Anything.

History
Say Anything was designed by Dominic Crapuchettes & Satish Pillalamarri - the designers of Wits & Wagers. It was first work-shopped by game designers at Protospiel 2004 and refined at Protospiel 2005, PowWow 2005, the GoF 2005 - 2007, and weekly game nights at the Looney Labs.

Ranking

At the beginning of the game each player receives a different set of picture tiles. To start a round, a theme is shown, e.g. "Women like it..." Everyone thinks about this and selects a tile from his set, but does not show it to the other players. Players lay their tiles picture-side down on the table, and these tiles are mixed up with random tiles from the stock.

On the board there are slots which are numbered from 0 to 6. Tiles are placed next to slot 3 so that everyone can see the pictures. The goal for each player is to have his tile reach the top (slot 6) of the ranking of items that best meet the requirement. Each player receives points equal to the slot number where his tile is at the end of each round. The point total is reduced if another player correctly guesses which tile belongs to whom and marks it with the player's color.

When it is your turn, choose two tiles in the same row/slot and compare them to one another in meeting the requirement of the theme. (Important: You can only compare two tiles in the same row. If there is only one tile in row 4, you cannot compare this tile to one in a different row!)
For example, say, "I think women like lipstick more than a car." Then, you move the lipstick tile up one row and the car tile down one row. After you have done that, the others can guess your tile, by placing a stone of your color on any tile. Each player has only one stone of each color and can only guess the active player, so this must be done selectively and timely!

The round ends when one tile reaches the 6 slot and another is in the 0. Then, you calculate the points. Each player gets points equal his slot, minus every correct guess stone on the tile. So, if your tile is in slot 4, but there are 2 correct color stones are on it, you get only 2 points (4 - 2 = 2).

Before the beginning of the next round everyone gets a new picture tile from the stock and a new theme is shown.

The first player to score 15 points after a round ends the game and is the winner. He is the RanKING.

Smart Ass

Smart Ass the board game is the ultimate fun trivia game for 2 to 12 players, where everybody plays every turn, the game doesn't labor on for hours, and even if you are a "Dumb Ass", you can win!

Smart Ass is an all play game. With every question asked, every player can yell out the answer at any time and as soon as they think they know the answer.

There are four question categories: Who am I? Where am I? What am I? and Hard Ass! The 500 questions are formulated into lots of clues. The clues get easy as the question is being read out, but don't wait too long to answer, as the first person to yell out the right answer, wins the round and moves closer to the Smart Ass. If you yell out the wrong answer, then you are out of that round and have to wait 'till the next question is asked.

Beware of the "Dumb Ass" and "Kick Ass" squares, as penalty awaits!

The first person to land on the donkey's butt is declared the "Smart Ass".

Smart Ass was created by Rob Elliott, the long time host of Australian Channel Seven's "Wheel of Fortune". So come and enjoy the real Aussie flavor of this inclusive and fun, but still competitive game

Dark Side

Each human being has his dark side, often well hidden behind a friendly smile. This game is about the friendly unveiling of such secrets. The players try to reveal the dark sides of the other players and to hide their own secrets well. There are points for revealing secrets, for which the players move forward on the success track. In the end, whoever stands farthest up on the success track wins, but only if his dark side was not revealed.

The cards in the players' hands represent the secrets. The players can brag about them in order to get points, but they must be careful that their own secrets are not revealed by the other players, because then the other players will earn points.

Say Anything Family Edition

Say Anything Family will feature the same game play as North Star Games' 2008 release Say Anything.

To summarize game play, one player asks a question (e.g., "Which magical power would be the coolest to have?"), each other player writes an answer they think the asker will choose, the asker secretly chooses an answer, everyone else bets on which answer was chosen, then the asker reveals his choice. If players guessed correctly, then they score one point for each chip they placed on the correct answer; the player whose answer was chosen scores one point; the asker scores one point for each chip on the answer chosen, up to a maximum of three. After a certain number of rounds, the game ends and the player with the highest score wins.

Say Anything Family will include 360 questions on topics that kids can handle as easily as adults. The game includes components for six players, as opposed to eight in the first game.